Solution
David answered on
Dec 23 2021
Executive Summary
Video games today are longer child’s play today – it is multi-billion dollar industry. An industry which is
eaming with opportunities and growing with confidence. This is also an industry of fierce competition.
To be successful in this industry one needs to know the key determinants of this industry before
launching a new video game.
In our analyses, we have used two separate methods to find out the significant determinants of market
performance. The first method that we have used is linear regression. We have use logarithm of LTS
Sales as a measure of market performance of a video game. Using linear regression techniques, we have
tried to find out significant regressors for this variable – the significant regressors are the determinants.
Our analysis results in the following determinants - SKU, Super Genre, Sub Genre, Brand, License,
Publisher, Online and Review Scores.
We have again used decision trees to find out the set of determinants. The significant participants in the
decision tree model are the determinants. Here we have defined a new variable – Market Performance
which is an indicator variable indicating whether a specific video game’s performance is above average
(good) or below average (bad). We have used CHAID technique to grow the tree. The validation shows
an overall of 81.8% accuracy in classifying the observations which is pretty high. The determinants from
this analysis are - Review Score, Online, Prior Release Genre, Concu
ent Release Genre, License, ESRB
and Prior Sales Brand.
Combining the two analyses, overall the parameters to check before launching a game would be - SKU,
Super Genre, Sub Genre, Brand, License, Publisher, Online, Review Scores, Prior Release Genre,
Concu
ent Release Genre, ESRB and Prior Sales Brand.
1. The following figure shows the Histogram of LTD Sales:
From the above Histogram, the sales are not normally distributed.
The distribution can be made more normal by using a logarithmic transformation on the variables. The
histogram of the transformed variable is given below:
2. The following table shows the average, maximum and minimum values of first year sales
achieved by a game:
Descriptive Statistics
N Minimum Maximum Mean
FirstYearSales_m 2245 .00 25.28 .5027
Valid N (listwise) 2245
a. The following figure shows the histogram of the first year sales:
Clearly, the distribution is non-normal. Thus if we consider first year sales as the response variable then
it will be difficult to construct a model due to its non-normality. Besides, first year sales does not exactly
denote the entire market performance of a video game during its lifetime.
. The following table shows the...