Great Deal! Get Instant $10 FREE in Account on First Order + 10% Cashback on Every Order Order Now

Group Assignment 2: “It’s Only a Game” Introduction You work as an analyst in the video game industry and have been asked by your boss to use statistical and data mining techniques to better...

1 answer below »

Group Assignment 2: “It’s Only a Game” Introduction You work as an analyst in the video game industry and have been asked by your boss to use statistical and data mining techniques to better understand the root causes of game success. Your firm purchased data from the NPD Group, a well-known market research firm, and you have been given this data as a starting point for your analysis. Deliverables Your report should consist of the following: 1. Executive Summary: A concise, business-oriented summary of your findings regarding the root cause(s) of video game success (that is, focus on Questions 5 & 6 below; do not summarize the answers to all the questions). 2. Detailed responses to the questions listed below. Where appropriate, you should include summary data, graphics, statistical tests of significance, regression results, classification trees, etc. in the body of your report (cut and paste from other applications). Remember to walk the reader through your response and explain where the figures and charts come from and what they mean. If you do not know what a chart means, do not include it. You should include a brief description of your methodology for each question and identify any important limitations associated with your approach. 3. Any additional nuggets of information you dig up that can shed light on any “causal” relationships that might exist in this data set

Document Preview:

Business 462 Business Intelligence Group Assignment 2: “It’s Only a Game” Introduction You work as an analyst in the video game industry and have been asked by your boss to use statistical and data mining techniques to better understand the root causes of game success. Your firm purchased data from the NPD Group, a well-known market research firm, and you have been given this data as a starting point for your analysis. Deliverables Your report should consist of the following: 1. Executive Summary: A concise, business-oriented summary of your findings regarding the root cause(s) of video game success (that is, focus on Questions 5 & 6 below; do not summarize the answers to all the questions). 2. Detailed responses to the questions listed below. Where appropriate, you should include summary data, graphics, statistical tests of significance, regression results, classification trees, etc. in the body of your report (cut and paste from other applications). Remember to walk the reader through your response and explain where the figures and charts come from and what they mean. If you do not know what a chart means, do not include it. You should include a brief description of your methodology for each question and identify any important limitations associated with your approach. 3. Any additional nuggets of information you dig up that can shed light on any “causal” relationships that might exist in this data set. Questions 1. Create a histogram of LTD (life-to-date) sales. Are the sales of games normally distributed? How might you make the distribution more normal? Create a histogram of your solution. 2. What is the average, minimum, and maximum value of first year sales achieved by a video game? Note that the value of “first year sales” is the total amount of sales in the calendar year (e.g., 2002) in which the game was released. a. Can you identify any shortcomings of the “first year sales” variable as a response variable?...

Answered Same Day Dec 23, 2021

Solution

David answered on Dec 23 2021
117 Votes
Executive Summary
Video games today are longer child’s play today – it is multi-billion dollar industry. An industry which is
eaming with opportunities and growing with confidence. This is also an industry of fierce competition.
To be successful in this industry one needs to know the key determinants of this industry before
launching a new video game.
In our analyses, we have used two separate methods to find out the significant determinants of market
performance. The first method that we have used is linear regression. We have use logarithm of LTS
Sales as a measure of market performance of a video game. Using linear regression techniques, we have
tried to find out significant regressors for this variable – the significant regressors are the determinants.
Our analysis results in the following determinants - SKU, Super Genre, Sub Genre, Brand, License,
Publisher, Online and Review Scores.
We have again used decision trees to find out the set of determinants. The significant participants in the
decision tree model are the determinants. Here we have defined a new variable – Market Performance
which is an indicator variable indicating whether a specific video game’s performance is above average
(good) or below average (bad). We have used CHAID technique to grow the tree. The validation shows
an overall of 81.8% accuracy in classifying the observations which is pretty high. The determinants from
this analysis are - Review Score, Online, Prior Release Genre, Concu
ent Release Genre, License, ESRB
and Prior Sales Brand.
Combining the two analyses, overall the parameters to check before launching a game would be - SKU,
Super Genre, Sub Genre, Brand, License, Publisher, Online, Review Scores, Prior Release Genre,
Concu
ent Release Genre, ESRB and Prior Sales Brand.
1. The following figure shows the Histogram of LTD Sales:
From the above Histogram, the sales are not normally distributed.
The distribution can be made more normal by using a logarithmic transformation on the variables. The
histogram of the transformed variable is given below:
2. The following table shows the average, maximum and minimum values of first year sales
achieved by a game:
Descriptive Statistics
N Minimum Maximum Mean
FirstYearSales_m 2245 .00 25.28 .5027
Valid N (listwise) 2245
a. The following figure shows the histogram of the first year sales:

Clearly, the distribution is non-normal. Thus if we consider first year sales as the response variable then
it will be difficult to construct a model due to its non-normality. Besides, first year sales does not exactly
denote the entire market performance of a video game during its lifetime.
. The following table shows the...
SOLUTION.PDF

Answer To This Question Is Available To Download

Related Questions & Answers

More Questions »

Submit New Assignment

Copy and Paste Your Assignment Here