Response Paper: Customization, Codesign & System Thinking Game Reflection
Try out Beats Empire, Fallout Shelter, or Plague Inc and write a response about how effective these games are at capturing the System Thinking, Co-Design, and/or Customization principles Gee references.
For your response - how would you respond to the questions posed about each Gee Principle?
Do you feel like the player has meaningful choices?
Are there ways for the player to influence the game world in interesting ways?
Do you see a unique, interconnected system at play with dynamic variables?
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Plague, Inc and Fallout Shelter can be downloaded on mobile devices. Beats Empire can be played for free in a web
owser. Note that Plague, INC. does cost .$99 as of January 2022.
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THESE ARE THE DEFINITIONS BELOW:
Co-Design: Taking actions and making decisions in your own way according to the design/layout of the game you encountered thus far.
Customization: Customizing the experience to your own liking. Such as giving you the opportunity to solve problems in different ways, customizing difficulty, different outcomes in play styles, etc….
System Thinking: Trying to understand how many variables interact in complex ways with one another. How are the rules in the game working in order to allow me to accomplish the given goal.
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This should be 1 - 2 pages.
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