Play Spent in a web
owser, and discuss how effectively they capture the Gee principles of Identity and Manipulation.
Consider the following prompts:
· Does the game create a unique perspective for the player? Does your role change decision-making?
· Do the ways a player can manipulate the character and the world succeed in immersing the player in their new identity?
· Does the story/na
ative add to the experience of the gameplay?
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VOCAB DEFINITIONS
Identity: Why you are doing what you’re doing (goal of the game), and who is doing it (character).
Manipulation: Manipulation of the world, characters, objects, and etc.. within the game. The feeling as if you were in the game yourself.
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I want this to be 1-2 pages.
Direct link to the game:
https:
playspent.org
The Ru
ic is on the next page