Paper #1 Comm. 3088 Fall 2021 – due Sept. 26
This paper will explore the rise of females playing video/online games (including mobile games, such as Farmville on Facebook) and working within the gaming industry, where the numbers of women are very low. I have sent each of you in Canvas a recent article from Fo
es magazine, “Women_In_Gaming.” The number of women playing games has increased, and especially so in Asia, where almost half of those playing games are female. But the number of women in the creative/coding side has not increased as notably.
The article includes recent figures that show that those creating, coding, and marketing the games are predominately male. Women who DO work in the gaming industry often feel their gender is a handicap, and many report they have been harassed at work.
In this paper, examine the history of gender in game design, especially looking at how women play games as compared to how men play, taking into account the goals of games. The article notes that around the world, women may have different motivations to play.
How can gaming become more inclusive, and how can the culture of gender discrimination be changed? Remember, you must use at least 3 academic articles from peer-reviewed journals, and the paper must be at least 5 pages in length, which does not include the cover page, an abstract page (if your academic major has you write these), or the Works Cited page.
Our dedicated li
arian, Amanda Grombly, has this paper topic and will help you develop an online search strategy. Her contact information is in the syllabus.