Microsoft Word - Final Project Assignment directions
Final Project Assignment
Develop all your code in one Python (PY) file, titled “TextBasedGame.py.”
IMPORTANT: The directions include sample code from the dragon-themed
game. Be sure to modify any sample code so that it fits the theme
of your game.
1. First, create a new file in the PyCharm integrated development
environment (IDE), title it “TextBasedGame.py,” and include a comment
at the top with your full name. As you develop your code, remember that
you must use industry standard best practices including in-line
comments and appropriate naming conventions to enhance the
eadability and maintainability of the code.
2. In order for a player to navigate your game, you will need to develop a
function or functions using Python script. Your function or functions
should do the following:
o Show the player the different commands they can enter (such as
“go North”, “go West”, and “get [item Name]”).
o Show the player’s status by identifying the room they are cu
ently
in, showing a list of their inventory of items, and displaying the
item in their cu
ent room.
You could make these separate functions or part of a single function,
depending on how you prefer to organize your code.
#Sample function showing the goal of the game and move commands
def show_instructions():
#print a main menu and the commands
print("Dragon Text Adventure Game")
print("Collect 6 items to win the game, or be eaten by the dragon.")
print("Move commands: go South, go North, go East, go West")
print("Add to Inventory: get 'item name'")
#In this solution, the player’s status would be shown in a separate function.
#You may organize your functions differently.
3. Next, begin developing a main function in your code. The main function
will contain the overall gameplay functionality. Review the Project Two
Sample Text Game Flowchart, located in the Supporting Materials
section, to help you visualize how main() will work. I already created the
Main() code in Module 6 moving between rooms.
For this step, simply add in a line of code to define your main function,
and a line at the end of your code that will run main(). You will develop
each of the pieces for main() in Steps #4–7.
4. In main(), create a dictionary linking rooms to one another and linking
items to their co
esponding rooms. The game needs to store all of the
possible moves per room and the item in each room in order to properly
validate player commands (input). This will allow the player only to move
etween rooms that are linked or retrieve the co
ect item from a room.
Use your storyboard and map from Project One to help you create your
dictionary.
Here is an example of a dictionary for a few of the rooms from the sample dragon text game.
#A dictionary linking a room to other rooms
#and linking one item for each room except the Start room (Great Hall) and the room
containing the villain
ooms = {
'Great Hall' : { 'South' : 'Bedroom', 'North': 'Dungeon', 'East' : 'Kitchen',
'West' : 'Li
ary' },
'Bedroom' : { 'North' : 'Great Hall', 'East' : 'Cellar', 'item' : 'Armor' },
'Cellar' : { 'West' : 'Bedroom', 'item' : 'Helmet' },
'Dining Room' : { 'South' : 'Kitchen', 'item' : 'Dragon' } #villain
}
#The same pattern would be used for the remaining rooms on the map.
5. The bulk of the main function should include a loop for the gameplay. In
your gameplay loop, develop calls to the function(s) that show the
player’s status and possible commands. You developed these in Step #2.
When called, the function(s) should display the player’s cu
ent room and
prompt the player for input (their next command). The player should
enter a command to either move between rooms or to get an item, if one
exists, from a room.
Here is a sample status from the dragon text game:
You are in the Dungeon
Inventory: []
You see a Sword
----------------------
Enter your move:
As the player collects items and moves between rooms, the status function should update accordingly. Here
is another example after a player has collected items from two different rooms:
You are in the Gallery
Inventory: [‘Sword’, ‘Shield’]
--------------
Enter your move:
6.
Note: If you completed the Module Six milestone, you have already
developed the basic structure of the gameplay loop, though you may not
have included functions. Review any feedback from your instructor, copy
your code into your “TextBasedGame.py” file, make any necessary
adjustments, and finish developing the code for the gameplay loop.
7. Within the gameplay loop, you should include decision
anching to
handle different commands and control the program flow. This should
tell the game what to do for each of the possible commands (inputs)
from the player. Use your pseudocode or flowcharts from Project One to
help you write this code.
o What should happen if the player enters a command to move
etween rooms?
o What should happen if the player enters a valid command to get
an item from the room?
Be sure to also include input validation by developing code that tells the
program what to do if the player enters an invalid command.
Note: If you completed the Module Six milestone, you have already
developed a portion of this code by handling “move” commands. Review
any feedback from your instructor, copy your code into your
“TextBasedGame.py” file, make any necessary adjustments, and finish
developing the code.
8. The gameplay loop should continue looping, allowing the player to
move to different rooms and acquire items until the player has either
won or lost the game. Remember that the player wins the game by
etrieving all of the items before encountering the room with the villain.
The player loses the game by moving to the room with the
villain before collecting all of the items. Be sure to include output to the
player for both possible scenarios: winning and losing the game.
Hint: What is the number of items the player needs to collect? How
could you use this number to signal to the game that the player has
won?
Here is a sample from the dragon text game of the output that will result if the player wins the game:
Congratulations! You have collected all items and defeated the dragon!
Thanks for playing the game. Hope you enjoyed it.
If the player loses the game, they will see the following output:
NOM NOM...GAME OVER!
Thanks for playing the game. Hope you enjoyed it.
9.
Note: If you completed the Module Six milestone, the gameplay loop
ended through the use of an “exit” room. You will need to remove the
“exit” room condition and adjust the code so that the game ends when
the player either wins or loses, as described above.
10. As you develop, you should be sure to debug your code to
minimize e
ors and enhance functionality. After you have developed all
of your code, be sure to run the code and use the map you designed to
navigate through the rooms, testing to make sure that the game is
working co
ectly. Be sure to test different scenarios such as the
following:
o What happens if the player enters a valid direction? Does the
game move them to the co
ect room?
o When the player gets an item from a room, is the item added to
their inventory?
o What happens if the player enters an invalid direction or item
command? Does the game provide the co
ect output?
o What happens if the player wins the game? What happens if the
player loses the game?
What to Submit
TextBasedGame.py
Develop and submit the “TextBasedGame.py” file using PyCharm. Include your
full name in a comment at the top of the code. Be sure to submit the code that
you have completed, even if you did not finish the full game. This part is the
most piece of the project and has to be strictly followed.