Deliverable 2
CCSU scholars investigated whether the attributes of customer service quality and mobile app design
quality predict mobile shoppers’ Trust, Repurchase Intention, or Recommendation Intention. From 286
mobile consumers they recorded demographic characteristics that were described in Deliverable 1.
They also measured the mobile shopping quality dimensions and customer attitudes as reported by the
mobile shoppers:
(1) Reliability: Items Q18, Q19, Q20
(2) Responsiveness: Items Q21, Q22, Q23
(3) Assurance: Items Q24, Q25, Q26
(4) Personalization: Items Q27, Q28, Q29
(5) Content quality: Items Q30, Q31, Q32
(6) Ease of use: Items Q33, Q34, Q35
(7) Aesthetics: Items Q36, Q37, Q38
(8) Risks: Items Q39, Q40, Q41, Q42, Q43, Q44
(9) Trust: Items Q45, Q46, Q47, Q48, Q49
(10) Repurchase intention: Items Q62, Q63, Q64, Q65
(11) Recommendation intention: Items Q66, Q67, Q68
The items were measured by the 5-point Likert Scale: 1=strongly disagree, 3=neutral, 5=strongly agree.
Past research indicated that the quality dimensions XXXXXXXXXXwere good predictors for mobile shoppers’
attitudes XXXXXXXXXX).
Analyze the data with a multiple regression model. You are needed to:
1. Pick one dependent variable from XXXXXXXXXXi.e., Trust, Repurchase intention, Recommendation
intention).
2. Pick four independent variables from XXXXXXXXXXi.e., Reliability, Responsiveness, Assurance,
Personalization, Content quality, Ease of use, Aesthetics, Risks).
3. Form four hypotheses between the independent variables and the dependent variable.
4. Test each hypothesis using simple linear regression. Is there a significant relationship between
the independent variable and the dependent variable for each hypothesis? Explain.
5. Conduct a hierarchical linear regression analysis. Copy and paste your results below. For
example, if you choose Trust (9) as the dependent variable and Reliability (1), Responsiveness
(2), Assurance (3), and Personalization (4) as the four predictors. You can conduct the
hierarchical linear model in three steps:
I. Enter Trust (9) and Reliability (1);
II. Add variable Responsiveness (2);
III. Add variable Assurance (3);
IV. Add variable Personalization (4).
6. Which of the four models (I, II, III, and IV) best explains the dependent variable? Explain.
Uliana Batih
Central Connecticut State University
BUS-538-81
Summer 2022
Prof. Richard Zhang
PROJECT FILE
General/Demographic characteristics
Overall group
Male group
Female group
Other group
Â
(n=286)
(n=140)
(n=134)
(n=12)
Â
n
percentage
n
percentage
n
percentage
n
percentage
Age (years)
Â
Â
Â
Â
Â
Â
Â
Â
20-24
33
11.5
12
8.6
20
14.9
1
8.3
25-34
112
39.2
64
45.7
40
29.9
8
66.7
35-44
78
27.3
42
30.0
34
25.4
2
16.7
45-54
37
12.9
14
10.0
23
17.2
0
0
55-64
23
8.0
5
3.6
17
12.7
1
8.3
65 or ove
3
1.0
3
2.1
0
0
0
0
Educational attainment
Less than high school
1
0.3
0
0.0
1
0.7
0
0.0
High school
57
19.9
31
22.1
23
17.2
3
25.0
Some college
33
11.5
19
13.6
14
10.4
0
0.0
Trade/technical school
157
54.9
77
55.0
71
53.0
9
75.0
College graduate
10
3.5
3
2.1
7
5.2
0
0.0
Graduate school
28
9.8
10
7.1
18
13.4
0
0.0
Number of times per week using mobile apps for shopping or information search
1-2 times
27
9.4
13
9.3
13
9.7
1
8.3
3-4 times
24
8.4
9
6.4
15
11.2
0
0.0
5-6 times
88
30.8
43
30.7
37
27.6
8
66.7
7-8 times
30
10.5
20
14.3
10
7.5
0
0.0
9-10 times
97
33.9
49
35.0
45
33.6
3
25.0
Over 12 times
20
7.0
6
4.3
14
10.4
0
0.0
Number of hours per week using mobile apps for shopping or information search
1-3 hours
44
15.4
24
17.1
19
14.2
1
8.3
4-6 hours
43
15.0
20
14.3
20
14.9
3
25.0
7-9 hours
32
11.2
15
10.7
17
12.7
0
0.0
10-12 hours
44
15.4
22
15.7
20
14.9
2
16.7
13-15 hours
12
4.2
8
5.7
4
3.0
0
0.0
16-18 hours
30
10.5
14
10.0
12
9.0
4
33.3
Over 18 hours
81
28.3
37
26.4
42
31.3
2
16.7
Number of mobile purchases in the past 12 months
1-2 times
5
1.7
4
2.9
1
0.7
0
0.0
3-4 times
201
70.3
98
70.0
94
70.1
9
75.0
5-6 times
6
2.1
3
2.1
3
2.2
0
0.0
7-8 times
55
19.2
26
18.6
27
20.1
2
16.7
9-10 times
5
1.7
4
2.9
1
0.7
0
0.0
11-12 times
10
3.5
5
3.6
5
3.7
0
0.0
13-14 times
4
1.4
0
0.0
3
2.2
1
8.3
Mobile shopping experience/years
Less than 1 yea
23
8
14
10.0
8
6.0
1
8.3
1-2 years
53
18.5
30
21.4
21
15.7
2
16.7
3-4 years
76
26.6
27
19.3
45
33.6
4
33.3
5-6 years
16
5.6
9
6.4
7
5.2
0
0.0
7-8 years
94
32.9
46
32.9
44
32.8
4
33.3
Over 8 years
24
8.4
14
10.0
9
6.7
1
8.3
Most frequently purchased items
Clothing/Shoes
210
73.4
94
67.1
106
79.1
10
83.3
Bags/Accessories
79
27.6
24
17.1
50
37.3
5
41.7
Appliance/Furniture
38
13.3
17
12.1
20
14.9
1
8.3
Electronics/Computers
196
68.5
111
79.3
78
58.2
7
58.3
Food/Groceries
142
49.7
58
41.4
80
59.7
4
33.3
Travel/Hotel/Ticket
107
37.4
53
37.9
52
38.8
2
16.7
Books/Movies/Music
188
65.7
95
67.9
85
63.4
8
66.7
Cosmetics/Body Care/Pharmacy
112
39.2
41
29.3
66
49.3
5
41.7
Others
37
12.9
15
10.7
20
14.9
2
16.7
According to the table, majority of the total respondents as well as males and females belongs to the age group 25-34 and very less respondents are from elderly age group.
More than half (about 56 percent) of them are qualified with trade or technical school in each category where males pursued trade or technical school are 55 percent, female as 53 percent and others as 75 percent.
The table shows that both males and females spend the most 9-10 number of times per week using mobile apps for shopping or information search, but the respondents belong to others gender used 5-6 times per week for this.
More than 18 hours per week spend by males (about 26 percent) and females (about 31 percent) for shopping or information search using mobile apps whereas the hours spend are 16-18 for others gender.
The number of mobile purchases is 3-4 times in past 12 month in each subgroup categories but the experience of mobile shopping in terms of years is more in males for 7-8 years whereas only 3-4 years for females.
The most frequently purchased items for males are electronics/ computers (79.3 percent) followed by books/music/movies (67.9 percent) whereas females mostly bought clothing/shoes (79.1 percent). In the same manner, respondents who are of other genders mostly purchased clothing/shoes followed by books/music/movies and electronics/ computers.