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Guide to Project for Supervisors ITECH 5500 – Professional Research and Communication CRICOS Provider No. 00103D Assignment Lit Review.docx Page 1 of 4 Research Literature Review – 2018/17 Overview In...

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Guide to Project for Supervisors
ITECH 5500 – Professional Research and Communication
CRICOS Provider No. 00103D Assignment Lit Review.docx Page 1 of 4
Research Literature Review – 2018/17
Overview
In this assignment you will select a topic to research. You will need to identify suitable resources which
address this topic, and write a summary of the main themes and insights which you identify within those
esources. You will also need to provide your own thoughts on this topic area.
To select your topic choose one of the active areas of IT research and practice listed below. Then select an
aspect of society to which that form of IT might be applied, and review how that technology might be applied
to that aspect of society both cu
ently and in the future. For example, topics might include “the use of
artificial intelligence in medicine”, or “the use of data analytics in sport”, or “the use of the Internet of Things
in agriculture”. The lists below are not exhaustive – if you have an idea for a topic which you think would be
suitable that is not listed below, please check that topic with your lecturer.
You may also use this topic as the basis for your research proposal, although you do not have to.
Areas of IT research
 Artificial intelligence
 Data analytics / big data / data mining
 The Internet of Things
 Ubiquitous computing
 Virtual reality
 Augmented reality
 Data visualization
 Robotics
 Cloud computing
 Cybersecurity
 etc
Aspects of Society
 Medicine and/or health
 Crime prevention / law
 Financial services
 Education
 Transport
 Environmental projects
 Agriculture
 Sport
 Entertainment
 etc
Timelines and Expectations
Percentage Value of Task: 20%
Due: 17.00 Friday, September 7
th
(Week 8)
Minimum time expectation: 10-15 hours
Learning Outcomes Assessed
The following course learning outcomes are assessed by completing this assessment:
S1. Utilise effective communication practice in organisations.
CRICOS Provider No. 00103D Assignment Lit Review.docx Page 2 of 4
S2. Demonstrate expert English language skills in academic and professional contexts.

S3. Evaluate the quality and utility of literature sourced.

S4.
.
Undertake a literature review for an organisational IT research project.
A1. Compose a research proposal and report on a topic related to an organisational IT research project.

A2. Present written and oral reports to academic and organisational audiences.

Assessment Details
This assignment is
oken up into two parts
 Part A (15 marks) – This can be done individually or in pairs
 Part B (5 marks) – Must be done individually
Part A (15 marks)
This section can be done individually or in pairs. If you work in pairs clearly identify the person that you
worked with.
Each group is to submit an essay of 1500 to 2000 words. Your essay should be about the topic of self-
efficacy and should include
 An abstract
 Introduction
 A section (no more than 500 words) defining the two aspects of your topic (the area of IT
esearch and the aspect of society). Include anything else you think is relevant to this topic.
 A section (no more than 750 words) on research on your topic of your choice. You should find
at least four academic papers on your particular topic and provide a literature review. Think
carefully about your choice of papers – they should be chosen from reputable sources (be
wary of online journals which claim to be peer-reviewed but are actually of very low-quality).
This review should be more than just a summary of each paper – it should be a synthesis of
the most important parts and how they relate. Some things you might look at are
o How the research questions compare
o What the motivations of the researchers were
o What type of research they conducted
o Anything else of interest
 A conclusion which summarises what you’ve written.
 A reference section in APA style
CRICOS Provider No. 00103D Assignment Lit Review.docx Page 3 of 4
Please remember that you must NOT include large slabs of text from the papers you read. The essay
must be in your own words. If you use quotes from papers you have read, these must be clearly
marked as quotes. If you use ideas from papers you have read, even re-written in your own words,
you must appropriately cite those papers.
Submit this part to part A on Moodle. If you worked in pairs only one copy of the assignment should be
submitted and it should clearly contain the names of both contributors.
Part B (5 marks) – Individual (250 words maximum)
This section must be done individually. Provide your own personal thoughts about the topic which you
selected – this might address both the benefits and negatives of this application of technology, as well as
speculation about the future developments in this topic.
This section should be submitted separately from the main essay (from part A).
Submission
Submit your completed essay via the given Moodle link.
Plagiarism:
Plagiarism is the presentation of the expressed thought or work of another person as though it is one's
own without properly acknowledging that person. You must not allow other students to copy your work
and must take care to safeguard against this happening. More information about the plagiarism policy
and procedure for the university can be found at http:
federation.edu.au/students/learning-and-
study/online-help-with/plagiarism.
http:
federation.edu.au/students/learning-and-study/online-help-with/plagiarism
http:
federation.edu.au/students/learning-and-study/online-help-with/plagiarism
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Marking Criteria/Ru
ic
Student Id. Student Name
Assessment Mark Mark
Awarded
Abstract:
• Significant concepts
• Key aspects of the paper
5
Introduction:
• Background, context, overview

5
Description of topic:
• Clear description of the area of IT research
• Clear description of the aspect of society which you are considering
• Use of references
• Kept within word limit
15
Literature Review:
• Cu
ent, balanced, relevant, significant
• Multidisciplinary and extensive
• Literature clearly summarised and clear connection to the give topic
• Papers chosen relevant to the topic
• Papers chosen from reliable sources
• Important themes identified
• Kept within word limit
25
Part B:
• Clear discussion of benefits of technology to this area of society
• Clear discussion of any negative aspects of the technology
• Well-articulated thoughts about the future of this topic area
25
Conclusion:
• Coherent summary of paper as a whole
• A clear opinion on whether self-efficacy should be taught at schools
5
Presentation:
• Style and structure- concise and cohesive
• Spelling and grammar- evidence of proof-reading
10
References:
• Range of references
• Co
ect use of citation and referencing
• University guide followed e.g. APA referencing
10
Total /100
Scaled out of 20
Marked by:

Feedback
The assignment will be marked and returned within two weeks of the submission date
Answered Same Day Sep 01, 2020 ITECH5500

Solution

Soumi answered on Sep 06 2020
158 Votes
Running Head: INTERNET OF THINGS FOR ENTERTAINMENT    1
INTERNET OF THINGS FOR ENTERTAINMENT     3
IMPACT OF INFORMATION TECHNOLOGY ON SOCIETY: INTERNET OF THINGS FOR ENTERTAINMENT
Abstract
Internet of Things (IoT) has become very popular due to the remarkable ability of communicating with humans. The embedding within regular everyday items has also made it less crowded amid the wave of technical innovation. The use of highly sophisticated sensors and data sharing it has become capable of offering great entertainment propositions to the users who invest time in IoT and has related a huge market worldwide. The use of humane data however has increased privacy risk and made its usage debatable. Along with consistent refinement and development IoT is improving and entering out daily lives, leading us towards a
ighter and smarter tomo
ow.
Table of Contents
Part A    4
Introduction    4
Defining IoT, Entertainment and IoT for Entertainment    4
The Internet of Things and the Connected World    7
IoT-enhanced Entertainment: A new use case for 5G Fixed Wireless Access    7
Personal Information Security and the IoT: The Changing Landscape of Data privacy    8
Internet of Things: Building the New Digital Society    8
Conclusion    9
Part B    10
Personal Reflection    10
References    11
Part A
Introduction
Internet is the fastest form of communication that can be assessed easily and used for remote controlling. Considering the far and wide application of internet into things that are not usually related with typical internet devices, such as smartphones, computers, tablets and laptops, a new range of convenient services are provided. Normal everyday objects are becoming smart through internet connectivity and is revolutionising the way humans used them, getting the name Internet of Things (IoT). The embedding of internet connectivity, motion sensors, data collection for pattern identification, use of camera, remote and communication web into physically functioning objects, IoT is offering more entertainment for modern age man. The cu
ent assignment tends to assess the impact of Information Technology (IT) on society by considering impact of IoT on Entertainment.
Defining IoT, Entertainment and IoT for Entertainment
    IoT is the example of wider usage of internet and information technology that expands its reach from information based smart devices to ordinary things such as ceiling fans, door locks, lights, speakers, televisions, bicycles, cars, and household thing that are engaged with physical activity. As stated by Ray (2018), IoT has three major bases of functioning- internet, data sharing and use of sensors, the combined effort of which makes the objects in close proximity interconnected that in turn makes them perform more than their regular purposes. IoT, as opined by Thapliyal (2018), not only offers more service than their regular usage, they also help in creating smart ambience as the sensors of nearly IoT communicate with each other share the data they have, offering smart suggestions and better use of information. On the other hand Sarkar, Chatterjee and Misra (2018) argued that IoT is a smart marketing move that is based on the popularity of internet and abilities of sensors that make IoT objects more sophisticated and expensive, not justifying the value for money they offer. It is also worth considering that IoT does pose potential risk of personal data
each (The Verge, 2018).
(Source: The Verge, 2018).
    The use of IT for entertainment purpose forms the one of the major percentages of customer base. As stated by Esmaeilpour, Heidarzadeh Hanzaee, Mansourian and Khounsiavash (2018), entertainment is an aspect that gains and retains its necessity by saturating demands and desires of users. The entertainment provided by IT has mainly three genres of entrainment service- visual, auditory and informative. The popular IT devices such as computers and smartphones have satisfied the visual needs of the users by providing images and video contents. In terms of auditory needs, the IT devices have offered audio songs and files seamlessly. As assessed by Albassam and Ruthven (2018), in terms of informative needs, the smart devices have provided information through auditory and visual files in a combined way or solo. In recent decades, newer forms of entertainment such as media communication and gaming have become popular (European Gaming, 2018).
    The formats entertainment have evolved wider with the application of IoT, which provided...
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