This week you will continue to work on the 3D scene you already began to build, based on a 2D image you previously selected. At this point you should already have one complex object, a plane to orient the 3D world, and camera navigation applied to the scene. Now it is time to incorporate texture to create more detail and realism so the objects in your scene will start to look more like their real-life counterparts.
You will complete your work in Visual Studio, being sure to work from the project file you already began to create in prior milestones. This file has the libraries set up correctly and contains the 3D objects you built, which will be necessary for you to add to this week.
Specifically, you must address the following rubric criteria:
Submit a completed ZIP folder with all of your code, which may include one or multiple CPP files along with Visual Studio project files. Also make sure the ZIP folder includes an EXE file, because without this your code will not be able to run. Checking for the EXE can be used as a quick reference on the functionality of your code before you submit.
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