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Overview In the project you will construct a Java Swing GUI that uses event handlers and listeners while expanding on the project 1 Shape theme. Before completing this exercise, be sure to review and...

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Overview In the project you will construct a Java Swing GUI that uses event handlers and listeners while expanding on the project 1 Shape theme. Before completing this exercise, be sure to review and try the Java class and inheritance examples and materials found in this free Safari resource:https://learning.oreilly.com/library/view/java-the-complete/ XXXXXXXXXX/You should focus on Chapters 24, 25, 26, and 27If you have previously signed up for the Safari account you don't need to sign-up again. Just use this link:
Assignment DetailsDesign, implement and test a set of Java classes that allows a user to select a shape from a list of available shapes, enter appropriate dimensional parameters and then display that shape in a frame of your Swing-based GUI. For 3-D shapes consider loading an image from a file and displaying that as a representative.Your list of shapes should be similar, if not identical to the ones used in project one: Circle Square Triangle Rectangle Sphere Cube Cone Cylinder TorusTake advantage of various Swing AWT components including Layout Managers, Event Handlers, Listener Interfaces, Adapter Classes, Inner Classes, Buttons and other widgets as needed.Take your time on understanding how the graphical components and listeners work so you can easily display appropriate actions based on any event.
Also, please ensure the diagram and test document is done, examples are also supported.
Answered 1 days After Jun 12, 2022

Solution

Aditi answered on Jun 14 2022
78 Votes
Developers Guide
The steps we need to follow in order to run our application are as follows:
1. Create a Java project named Swing in our eclipse by clicking on the New button.
After this click on Other at the bottom and select Java Project.
Fill all the relevant information and Click on Finish button.
2. After creating the project we will create a package “com.swing.shape” as shown below:
3. We will create two abstract classes in java for 2D and 3D...
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