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MIS605_Assessment_3_Brief_VideoCollage_Module 6 Page 1 of 6 Task Summary Apply human interface design skills and design a prototype either as a web application or a mobile application for an online...

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MIS605_Assessment_3_Brief_VideoCollage_Module 6 Page 1 of 6
Task Summary
Apply human interface design skills and design a prototype either as a web application or a mobile
application for an online student enrolment system and create a short video describing the prototype
to a client.
Context
In the previous two assessments (i.e. Assessment 1 and 2), you conducted a requirement analysis and
a high-level design for an online student enrolment system. Using the human interface design
principles and techniques, now it is time to develop a prototype for ABCU and communicate that
prototype to the relevant stakeholders involved the project.
Task Instructions
Group formation
ï‚· Form groups of 2 -3 members.
ï‚· Please read the attached MIS605_Assessment 3_Group Working Guide document for more
information about group formation.
Case scenario
ï‚· Please read Assessment 1_Case Study - Online Student Enrolment System at ABC University.
ï‚· Please note that every piece of information provided in this case study serves a purpose.
ASSESSMENT 3 BRIEF
Subject Code and Title
MIS605 Systems Analysis and Design
Assessment
Assessment 3 – Video Collage
Individual/Group
Group
Length
15 minutes
Learning Outcomes
The Subject Learning Outcomes demonstrated by successful
completion of the task below include:
(d) Demonstrate team work skills and empathy while maintaining
high level of ethical and legal behaviour and standards as a
professional.

Submission
Due by 11:55pm AEST Sunday end of Module 6.1 (Week 11)
Weighting
30%
Total Marks
100 marks
MIS605_Assessment_3_Brief_VideoCollage_Module 6 Page 2 of 6

Complete the following tasks:
Part A – The Prototype
Based on the case study as well as the requirement analysis and design specification you completed
for Assessment 1 and Assessment 2 respectively, develop a prototype for the System. The prototype
must address the following criteria:
ï‚· conform to human interface design guidelines in Module 5
ï‚· reflect all major functional requirements in the case and additional requirements in
Assignment 1
ï‚· be in a digital form, viz. Please note that hand drawn on a piece of paper is not acceptable
ï‚· enable all actors of the System to perform their designated task
ï‚· be designed as either a web application XOR a mobile app.
(60 marks)
Part B - Video
Record a video of YOU demonstrating the prototype you built in Task 1 to the Pro-Vice Chancellor
(Learning and Teaching) of ABCU. The length of the video should be between 13 – 15 minutes. As a
minimum, you will need to demonstrate:
ï‚· how the prototype/IS solution meets the business requirement of ABCU
ï‚· the advantages of the type of application of choice over the other. For example, if the
prototype is a mobile app, demonstrate advantages of a mobile app over a web application
ï‚· how each actor in the System will interact with the System, viz. how they would be able to
complete their tasks through the System
(40 marks)
Part C – Peer Evaluation
ï‚· It is required that each individual student complete a confidential peer evaluation on the
other team members.
ï‚· Please see documents Group Work Guidelines and Group Participation Matrix found in
Assessment 3 link via main navigation menu.
Referencing
It is essential that you use appropriate APA style for citing and referencing research. Please see more
information on referencing here http:
li
ary.laureate.net.au
esearch_skills
eferencing
Submission Instructions
There are two submission points for this assessment:
Graded submission- Group submission
ï‚· Each team will submit a video and all the supporting documents via the Assessment 3 section
found in the main navigation menu of the subject Blackboard site.
ï‚· You are required to compress all files into a single zip file (i.e. the video and the prototype
with all supporting documents).
http:
li
ary.laureate.net.au
esearch_skills
eferencing

MIS605_Assessment_3_Brief_VideoCollage_Module 6 Page 3 of 6

ï‚· Please submit ONE zip file (.zip, NOT .rar) via the Assessment link within Assessment 3.
ï‚· All use case diagrams must be inserted into that MSWord document. Physical copies/Email
submissions are not accepted.
ï‚· The Learning Facilitator will provide feedback via the Grade Centre in the LMS portal.
Feedback can be viewed in My Grades.
Peer Evaluation – Individual Submission
Each individual student is to submit a completed team participation score matrix document in the
Assessment 3 – Peer Evaluation submission link. Please submit a peer review co
ectly, as no
submission may result is zero grading for this assessment criteria.
MIS605_Assessment_3_Brief_VideoCollage_Module XXXXXXXXXXPage 4 of 6

Assessment Ru
ic
Assessment
Attributes
Fail
(Yet to achieve
minimum standard)
0-49%
Pass
(Functional)
50-64%
Credit
(Proficient)
65-74%
Distinction
(Advanced)
75-84%
High Distinction
(Exceptional)
85-100%
User Interface Design

40%

The prototype reflects
limited knowledge of the
user interface design
guidelines for the
platform of choice, which
is demonstrated by
meeting the following
criteria:
ï‚· The interfaces are not
user friendly and are
difficult to navigate.
ï‚· The design language
is used inconsistently.
ï‚· It is not evident that
the user interface
attempted to
accommodate users
with different skill
levels.
ï‚· The user interface
does not respond to
different screen sizes,
orientation or
esolutions.
The prototype functional
knowledge of the user
interface design guidelines
for the platform of choice,
which is demonstrated by
meeting the following
criteria:
ï‚· The interfaces are not
entirely user friendly and
some less advanced
users may find it difficult
to navigate.
ï‚· There is noticeable
inconsistency in the
design language.
ï‚· The user interface made
an unsuccessful attempt
to accommodate users
with different skill levels.
ï‚· The user interface
changes according to
screen sizes but there is
significant room for
improvement in the
adjusted layout.
The prototype reflects
proficient knowledge of the
user interface design
guidelines for the platform
of choice, which is
demonstrated by meeting
the following criteria:
ï‚· The interfaces are
moderately user
friendly and are easy to
navigate.
ï‚· The design language is
used somewhat
consistently.
ï‚· The user interface
accommodates users
with two different skill
levels.
ï‚· The user interface auto
adjusts to different
screen sizes and
orientation, but the
adjusted layout has
some room for
improvement.

The prototype reflects
advanced knowledge of the
user interface design
guidelines for the platform
of choice, which is
demonstrated by meeting
the following criteria:
ï‚· The interfaces are user
friendly and are easy to
navigate.
ï‚· The design language is
used largely
consistently.
ï‚· The user interface
accommodates users
with different skill
levels.
ï‚· The user interface auto
adjusts to different
screen sizes and
orientations.
The prototype reflects
exceptional knowledge of
the user interface design
guidelines for the platform
of choice, which is
demonstrated by meeting
the following criteria:
ï‚· The interfaces are
exceptionally user
friendly and are easy to
navigate.
ï‚· The design language is
used consistently
throughout the
prototype.
ï‚· The user interface
accommodates users
with a range of
different skill levels.
ï‚· The user interface auto
adjusts to different
screen sizes,
esolutions and
orientations.
Completeness and
accuracy

The prototype
implemented few major
functional requirements
The prototype successfully
implemented most major
functional requirements that
The prototype successfully
implemented all major
functional requirements
The prototype successfully
implemented some
functionalities beyond the
The prototype successfully
implemented many
functionalities beyond the
MIS605_Assessment_3_Brief_VideoCollage_Module XXXXXXXXXXPage 5 of 6


20%




that are reasonably
expected from a system in
the case study to have,
and missed many major
functional requirements.

The prototype shows a
significant lack of
understanding of the user
equirement in the case
study.
are reasonably expected from
a system in the case study to
have, but missed a few major
functional requirements.

It is not evident from the
prototype that students have
a complete and accurate
understanding of the user
equirements in the case
study.
that are reasonably
expected from a system in
the case study to have.

The prototype effectively
demonstrates an almost
complete and somewhat
accurate understanding of
the user requirements in
the case study.

most obvious major
functional requirements
that are reasonably
expected from a system in
the case study to have.

The prototype effectively
demonstrates a complete
and accurate understanding
of the user requirements in
the case study.
most obvious major
functional requirements
that are reasonably
expected from a system in
the case study to have.

The prototype effectively
demonstrates an
exceptionally complete and
accurate understanding of
the user requirements in
the case study.
Effective
Communication

25%







Difficult to understand for
audience, no logical/clear
structure, poor flow of
ideas, argument lacks
supporting evidence.

Stilted, awkward and/or
oversimplified delivery.

Limited use of engaging
presentation techniques.
(e.g. posture; eye contact;
gestures; volume, pitch
and pace of voice)

Presentation aids are not
employed or developed as
directed.





Presentation is sometimes
difficult to follow.
Information, arguments and
evidence are presented in a
way that is not always clear
and logical.

Co
ect, but often stilted or
awkward delivery.

Sometimes uses engaging
presentation techniques (e.g.
posture; eye contact;
gestures; volume, pitch and
pace of voice)
Answered Same Day Aug 12, 2021 MIS 605

Solution

Neha answered on Aug 16 2021
138 Votes
63007 - ABC uni/course details screen.jpeg
63007 - ABC uni/course list scree.jpeg
63007 - ABC uni/manage time table screen.jpeg
63007 - ABC uni/payment screen.jpeg
63007 - ABC uni/Report.docx
Some more important HCI design guidelines are presented in this section. General interaction, information display, and data entry are three categories of HCI design guidelines that are explained below.
General Interaction
Guidelines for general interaction are comprehensive advices that focus on general instructions such as −
· Be consistent.
· Offer significant feedback.
· Ask for authentication of any non-trivial critical action.
· Authorize easy reversal of most actions.
· Lessen the amount of information that must be remembered in between...
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