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PowerPoint Presentation Programming 2 Unit Testing 5. Unit Tests To Create a unit test, right-click the method you want to test and select Create Unit Tests. In the dialog select the unit test you...

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PowerPoint Presentation
Programming 2
Unit Testing
5. Unit Tests
To Create a unit test, right-click the method you want to test and select Create Unit Tests.
In the dialog
select the unit test you added earlie
Add to the existing cs file for the output file
5. Unit Tests
To test your method in the Unit Test…
Call the method
Assert on the expected outcome.
Example, if I want to test that the Sum method co
ectly adds 2 numbers, I would do this…
int n1 = 4, n2 = 5;
Assert.AreEqual(9, Sum(n1, n2));
To run your test, right-click the test method or the test class and select Run Test(s).
Unit Tests
UNIT TEST BASICS
UNIT TEST WALKTHROUGH

BLACKJACK OBJECTS
CONTENTS
Overview .................................................................................................................... ....................................................
2
Part A - Classes...............................................................................................................................................................
2
Part A-1: Setup .................................................................................................................... ......................................
2
Part A-2: enums .................................................................................................................... .....................................
2
Part A-3: ICard ...........................................................................................................................................................
2
Part A-4: The Card Class ........................................................................................................... .................................
3
PROPERTIES ...........................................................................................................................................................
3
METHODS ..............................................................................................................................................................
3
Part A-4: The Card Factory class ................................................................................................................................
3
METHODS ..............................................................................................................................................................
3
USAGE EXAMPLE ...................................................................................................................................................
4
Part A-5: The Deck Class ............................................................................
Answered Same Day Nov 08, 2021

Solution

Shweta answered on Nov 13 2021
134 Votes
Solution71283/BlackJackGame/.vs/BlackJackGame/DesignTimeBuild/.dtbcache
Solution71283/BlackJackGame/.vs/BlackJackGame/v16/.suo
Solution71283/BlackJackGame/.vs/BlackJackGame/v16/Serve
sqlite3/db.lock
Solution71283/BlackJackGame/.vs/BlackJackGame/v16/Serve
sqlite3/storage.ide
Solution71283/BlackJackGame/.vs/BlackJackGame/v16/TestStore/0/000-0000.testlog
Solution71283/BlackJackGame/.vs/BlackJackGame/v16/TestStore/0/testlog.manifest
sgoLtseT������������|�Lj
Solution71283/BlackJackGame/BlackJackGame/App.config




Solution71283/BlackJackGame/BlackJackGame
in/Debug/BlackJackGame.exe
Solution71283/BlackJackGame/BlackJackGame
in/Debug/BlackJackGame.exe.config




Solution71283/BlackJackGame/BlackJackGame
in/Debug/BlackJackGame.pd
Solution71283/BlackJackGame/BlackJackGame
in/Debug/BlackJackLi
ary.dll
Solution71283/BlackJackGame/BlackJackGame
in/Debug/BlackJackLi
ary.pd
Solution71283/BlackJackGame/BlackJackGame/BlackJackGame.csproj



Debug
AnyCPU
{CDB8089E-C395-496C-872C-AFA612F645AF}
Exe
BlackJackGame
BlackJackGame
v4.7.2
512
true
true


AnyCPU
true
full
false
bin\Debug\
DEBUG;TRACE
prompt
4


AnyCPU
pdbonly
true
bin\Release\
TRACE
prompt
4




















{7489A1AC-1D68-4E66-83A1-66D9898EB144}
BlackJackLi
ary



Solution71283/BlackJackGame/BlackJackGame/obj/Debug/BlackJackGame.csproj.CopyComplete
Solution71283/BlackJackGame/BlackJackGame/obj/Debug/BlackJackGame.csproj.CoreCompileInputs.cache
04ef8243cb09376afa0c57c49c3a9f3817bd406d
Solution71283/BlackJackGame/BlackJackGame/obj/Debug/BlackJackGame.csproj.FileListAbsolute.txt
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\bin\Debug\BlackJackGame.exe.config
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\bin\Debug\BlackJackGame.exe
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\bin\Debug\BlackJackGame.pd
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\bin\Debug\BlackJackLi
ary.dll
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\bin\Debug\BlackJackLi
ary.pd
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\obj\Debug\BlackJackGame.csprojAssemblyReference.cache
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\obj\Debug\BlackJackGame.csproj.CoreCompileInputs.cache
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\obj\Debug\BlackJackGame.csproj.CopyComplete
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\obj\Debug\BlackJackGame.exe
C:\Users\Acer\source\repos\BlackJackGame\BlackJackGame\obj\Debug\BlackJackGame.pd
Solution71283/BlackJackGame/BlackJackGame/obj/Debug/BlackJackGame.csprojAssemblyReference.cache
Solution71283/BlackJackGame/BlackJackGame/obj/Debug/BlackJackGame.exe
Solution71283/BlackJackGame/BlackJackGame/obj/Debug/BlackJackGame.pd
Solution71283/BlackJackGame/BlackJackGame/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Solution71283/BlackJackGame/BlackJackGame/Program.cs
using BlackJackLi
ary;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackGame
{
class Program
{
static void Main(string[] args)
{
MenuList();
Console.ReadKey(true);
}
private static void MenuList()
{
Console.WriteLine("1. Play Blackjack");
Console.WriteLine("2. Shuffle and Show Deck");
Console.WriteLine("3. Exit");
Console.Write("Choice: ");
int choice = 0;
try
{
choice = int.Parse(Console.ReadLine());
if (choice == 1)
{

Code for Playing black jack
}
else if (choice == 2)
{
Deck _deck = new Deck();
_deck.Suffle();
_deck.Draw();
}
else if (choice == 3)
{
Environment.Exit(0);
}
}
catch (Exception e)
{
Console.WriteLine("Enter a proper choice.");
MenuList();
}
}
}
}
Solution71283/BlackJackGame/BlackJackGame/Properties/AssemblyInfo.cs
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
General Information about an assembly is controlled through the following
set of attributes. Change these attribute values to modify the information
associated with an assembly.
[assembly: AssemblyTitle("BlackJackGame")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BlackJackGame")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
Setting ComVisible to false makes the types in this assembly not visible
to COM components. If you need to access a type in this assembly from
COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("cdb8089e-c395-496c-872c-afa612f645af")]
Version information for an assembly consists of the following four values:
Major Version
Minor Version
Build Numbe
Revision
You can specify all the values or you can default the Build and Revision Numbers
by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
Solution71283/BlackJackGame/BlackJackGame.sln
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29306.81
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlackJackGame", "BlackJackGame\BlackJackGame.csproj", "{CDB8089E-C395-496C-872C-AFA612F645AF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BlackJackLi
ary", "BlackJackLi
ary\BlackJackLi
ary.csproj", "{7489A1AC-1D68-4E66-83A1-66D9898EB144}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnitTestProjectBlackJack", "UnitTestProjectBlackJack\UnitTestProjectBlackJack.csproj", "{AEB2BAA4-2A41-4217-B06D-F51D3CE7B782}"
EndProject
Global
    GlobalSection(SolutionConfigurationPlatforms) = preSolution
        Debug|Any CPU = Debug|Any CPU
        Release|Any CPU = Release|Any CPU
    EndGlobalSection
    GlobalSection(ProjectConfigurationPlatforms) = postSolution
        {CDB8089E-C395-496C-872C-AFA612F645AF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
        {CDB8089E-C395-496C-872C-AFA612F645AF}.Debug|Any CPU.Build.0 = Debug|Any CPU
        {CDB8089E-C395-496C-872C-AFA612F645AF}.Release|Any CPU.ActiveCfg = Release|Any CPU
        {CDB8089E-C395-496C-872C-AFA612F645AF}.Release|Any CPU.Build.0 = Release|Any CPU
        {7489A1AC-1D68-4E66-83A1-66D9898EB144}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
        {7489A1AC-1D68-4E66-83A1-66D9898EB144}.Debug|Any CPU.Build.0 = Debug|Any CPU
        {7489A1AC-1D68-4E66-83A1-66D9898EB144}.Release|Any CPU.ActiveCfg = Release|Any CPU
        {7489A1AC-1D68-4E66-83A1-66D9898EB144}.Release|Any CPU.Build.0 = Release|Any CPU
        {AEB2BAA4-2A41-4217-B06D-F51D3CE7B782}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
        {AEB2BAA4-2A41-4217-B06D-F51D3CE7B782}.Debug|Any CPU.Build.0 = Debug|Any CPU
        {AEB2BAA4-2A41-4217-B06D-F51D3CE7B782}.Release|Any CPU.ActiveCfg = Release|Any CPU
        {AEB2BAA4-2A41-4217-B06D-F51D3CE7B782}.Release|Any CPU.Build.0 = Release|Any CPU
    EndGlobalSection
    GlobalSection(SolutionProperties) = preSolution
        HideSolutionNode = FALSE
    EndGlobalSection
    GlobalSection(ExtensibilityGlobals) = postSolution
        SolutionGuid = {AAB20C31-5D9A-4E27-BFF3-FBD66C7AC374}
    EndGlobalSection
EndGlobal
Solution71283/BlackJackGame/BlackJackLi
ary
in/Debug/BlackJackLi
ary.dll
Solution71283/BlackJackGame/BlackJackLi
ary
in/Debug/BlackJackLi
ary.pd
Solution71283/BlackJackGame/BlackJackLi
ary/BlackJackCard.cs
using BlackJackLi
ary.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLi
ary
{
public class BlackJackCard : Card
{
public int valueMax = 0;
public int valueMin = 0;
public BlackJackCard(CardSuit suit, CardFace face) : base(suit, face)
{
switch (face)
{
case CardFace.Two:
valueMax = 2;

eak;
case CardFace.Three:
valueMax = 3;

eak;
case CardFace.Four:
valueMax = 4;

eak;
case CardFace.Five:
valueMax = 5;

eak;
case CardFace.Six:
valueMax = 6;

eak;
case CardFace.Seven:
valueMax = 7;

eak;
case CardFace.Eight:
valueMax = 8;

eak;
case CardFace.Nine:
valueMax = 9;

eak;
case CardFace.J:
valueMax = 10;

eak;
case CardFace.Q:
valueMax = 10;

eak;
case CardFace.K:
valueMax = 10;

eak;
case CardFace.A:
valueMax = 11;
valueMin = 1;

eak;
}
}
}
}
Solution71283/BlackJackGame/BlackJackLi
ary/BlackJackHand.cs
using BlackJackLi
ary.Enums;
using BlackJackLi
ary.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLi
ary
{
public class BlackJackHand : Hand
{
int score = 0;
bool IsDealer = false;
List _cards = new List();
public BlackJackHand(List cards, bool isDealer = false)
{
IsDealer = isDealer;
_cards = cards;
}
public ove
ide void AddCard(ICard card)
{
base.AddCard(card);
BlackJackCard blackJackCard = new BlackJackCard(card.Suit, card.Face);
score = score + blackJackCard.valueMax;
if (card.Face == CardFace.A && score > 21)
{
score = score + blackJackCard.valueMin;
}
}
public ove
ide void Draw(int x, int y)
{
if (IsDealer)
{
_cards = _cards.Skip(1).ToList();
}
base.Draw(x, y);
Console.WriteLine(score);
}
}
}
Solution71283/BlackJackGame/BlackJackLi
ary/BlackJackLi
ary.csproj



Debug
AnyCPU
{7489A1AC-1D68-4E66-83A1-66D9898EB144}
Li
ary
Properties
BlackJackLi
ary
BlackJackLi
ary
v4.7.2
512
true


true
full
false
bin\Debug\
DEBUG;TRACE
prompt
4


pdbonly
true
bin\Release\
TRACE
prompt
4




























Solution71283/BlackJackGame/BlackJackLi
ary/Card.cs
using BlackJackLi
ary.Enums;
using BlackJackLi
ary.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace BlackJackLi
ary
{
public class Card : ICard
{
public CardSuit Suit
{
get;
private set;
}
public CardFace Face
{
get;
private set;
}
public Card(CardSuit _suit, CardFace _face)
{
Suit = _suit;
Face = _face;
}
public void Draw(int x, int y)
{
Console.SetCursorPosition(x, y);
WriteOnCard();
}
private void WriteOnCard()
{
Console.OutputEncoding = System.Text.Encoding.Unicode;


Console.BackgroundColor = ConsoleColor.White;
if (Suit == CardSuit.Diamonds || Suit == CardSuit.Hearts)
{
Console.ForegroundColor = ConsoleColor.Red;
}
else if (Suit == CardSuit.Clubs || Suit == CardSuit.Spades)
{
Console.ForegroundColor = ConsoleColor.Black;
}
Console.Write(" ");
if (Face == CardFace.A || Face == CardFace.J || Face == CardFace.Q || Face == CardFace.K)
{
Console.Write(Face);
}
else
{
Console.Write((int)Face);
}
switch (Suit)
{
case CardSuit.Spades:
Console.Write('â™ ');

eak;
case CardSuit.Hearts:
Console.Write('♥');

eak;
case CardSuit.Diamonds:
Console.Write('♦');

eak;
case CardSuit.Clubs:
Console.Write('♣');

eak;
}
Console.Write(" ");
}
}
}
Solution71283/BlackJackGame/BlackJackLi
ary/CardFactory.cs
using BlackJackLi
ary.Enums;
using BlackJackLi
ary.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLi
ary
{
public static class CardFactory
{
public static ICard CreateCard(CardSuit suit , CardFace face)
{
return new Card(suit,face);
}
public static ICard CreateBlackjackCard(CardSuit suit, CardFace face)
{
BlackJackCard blackJackCard = new BlackJackCard(suit,face);
return blackJackCard;
}

}
}
Solution71283/BlackJackGame/BlackJackLi
ary/Class1.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLi
ary
{
public class Class1
{
}
}
Solution71283/BlackJackGame/BlackJackLi
ary/Deck.cs
using BlackJackLi
ary.Enums;
using BlackJackLi
ary.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLi
ary
{
public class Deck
{
List _cards;
private Random RadomGenerator = new Random();
public Deck()
{
_cards = new List();
for (var i = 1; i <= 4; i++)
{
for (var j = 1; j <= 13; j++)
{
ICard card = CardFactory.CreateCard((CardSuit)i, (CardFace)j);
_cards.Add(card);
}
}
}
ICard Deal()
{
return _cards.Take(0).FirstOrDefault();
}
public void Suffle()
{
_cards = _cards.OrderBy(x => RadomGenerator.Next()).ToList();
}
public void Draw()
{
int x = 0;
int y = 5;
foreach (var card in _cards)
{
int x1 = x * 10;

if (x1 >=Console.WindowWidth)
{
x1 = 0;
x = 0;
y = y+5;

}
card.Draw(x1, y);
x++;

}
}
}
}
Solution71283/BlackJackGame/BlackJackLi
ary/Enums/CardFace.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLi
ary.Enums
{
public enum CardFace
{
A =1,
Two=2,
Three=3,
Four=4,
Five=5,
Six=6,
Seven=7,
Eight=8,
Nine=9,
Ten=10,
J =11,
Q =12,
K =13
}
}
Solution71283/BlackJackGame/BlackJackLi
ary/Enums/CardSuit.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BlackJackLi
ary.Enums
{
public enum CardSuit
{
Spades=1,
Hearts=2,
Diamonds=3,
Clubs=4
}
}
Solution71283/BlackJackGame/BlackJackLi
ary/Hand.cs
using BlackJackLi
ary.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BlackJackLi
ary
{
public class Hand
{
protected List _cards = new List();
public virtual void AddCard(ICard card)
{
_cards.Add(card);

}
public virtual void Draw(int x , int y)
{
foreach (var card in _cards)
{
card.Draw(x, y);
}
}
}
}
Solution71283/BlackJackGame/BlackJackLi
ary/Interface/ICard.cs
using BlackJackLi
ary.Enums;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BlackJackLi
ary.Interface
{
public interface ICard
{
CardFace Face { get; }
CardSuit Suit { get; }
void Draw(int x, int y);
}
}
Solution71283/BlackJackGame/BlackJackLi
ary/obj/Debug/BlackJackLi
ary.csproj.CoreCompileInputs.cache
f8a9fe936b7a04c84b4ae406cbd09fe28cd076
Solution71283/BlackJackGame/BlackJackLi
ary/obj/Debug/BlackJackLi
ary.csproj.FileListAbsolute.txt
C:\Users\Acer\source\repos\BlackJackGame\BlackJackLi
ary\bin\Debug\BlackJackLi
ary.dll
C:\Users\Acer\source\repos\BlackJackGame\BlackJackLi
ary\bin\Debug\BlackJackLi
ary.pd
C:\Users\Acer\source\repos\BlackJackGame\BlackJackLi
ary\obj\Debug\BlackJackLi
ary.csproj.CoreCompileInputs.cache
C:\Users\Acer\source\repos\BlackJackGame\BlackJackLi
ary\obj\Debug\BlackJackLi
ary.dll
C:\Users\Acer\source\repos\BlackJackGame\BlackJackLi
ary\obj\Debug\BlackJackLi
ary.pd
C:\Users\Acer\source\repos\BlackJackGame\BlackJackLi
ary\obj\Debug\BlackJackLi
ary.csprojAssemblyReference.cache
Solution71283/BlackJackGame/BlackJackLi
ary/obj/Debug/BlackJackLi
ary.csprojAssemblyReference.cache
Solution71283/BlackJackGame/BlackJackLi
ary/obj/Debug/BlackJackLi
ary.dll
Solution71283/BlackJackGame/BlackJackLi
ary/obj/Debug/BlackJackLi
ary.pd
Solution71283/BlackJackGame/BlackJackLi
ary/obj/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Solution71283/BlackJackGame/BlackJackLi
ary/Properties/AssemblyInfo.cs
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
General Information about an assembly is controlled through the following
set of attributes. Change these attribute values to modify the information
associated with an assembly.
[assembly: AssemblyTitle("BlackJackLi
ary")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BlackJackLi
ary")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
Setting ComVisible to false makes the types in this assembly not visible
to COM components. If you need to access a type in this assembly from
COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("7489a1ac-1d68-4e66-83a1-66d9898eb144")]
Version information for an assembly consists of the following four values:
Major Version
Minor Version
Build Numbe
Revision
You can specify all the values or you can default the Build and Revision Numbers
by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
Solution71283/BlackJackGame/UnitTestProjectBlackJack/obj/Debug/netcoreapp2.2/UnitTestProjectBlackJack.assets.cache
Solution71283/BlackJackGame/UnitTestProjectBlackJack/obj/Debug/netcoreapp2.2/UnitTestProjectBlackJack.csproj.FileListAbsolute.txt
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\bin\Debug\netcoreapp2.2\Microsoft.VisualStudio.TestPlatform.MSTest.TestAdapter.dll
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\bin\Debug\netcoreapp2.2\Microsoft.VisualStudio.TestPlatform.MSTestAdapter.PlatformServices.Interface.dll
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\bin\Debug\netcoreapp2.2\Microsoft.VisualStudio.TestPlatform.MSTestAdapter.PlatformServices.dll
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\bin\Debug\netcoreapp2.2\UnitTestProjectBlackJack.deps.json
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\bin\Debug\netcoreapp2.2\UnitTestProjectBlackJack.runtimeconfig.json
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\bin\Debug\netcoreapp2.2\UnitTestProjectBlackJack.runtimeconfig.dev.json
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\bin\Debug\netcoreapp2.2\UnitTestProjectBlackJack.dll
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C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\bin\Debug\netcoreapp2.2\BlackJackLi
ary.dll
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\bin\Debug\netcoreapp2.2\BlackJackLi
ary.pd
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\obj\Debug\netcoreapp2.2\UnitTestProjectBlackJack.csprojAssemblyReference.cache
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C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\obj\Debug\netcoreapp2.2\UnitTestProjectBlackJack.AssemblyInfoInputs.cache
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\obj\Debug\netcoreapp2.2\UnitTestProjectBlackJack.AssemblyInfo.cs
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\obj\Debug\netcoreapp2.2\UnitTestProjectBlackJack.csproj.CopyComplete
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\obj\Debug\netcoreapp2.2\UnitTestProjectBlackJack.dll
C:\Users\Acer\source\repos\BlackJackGame\UnitTestProjectBlackJack\obj\Debug\netcoreapp2.2\UnitTestProjectBlackJack.pd
Solution71283/BlackJackGame/UnitTestProjectBlackJack/obj/project.assets.json
{
"version": 3,
"targets": {
".NETCoreApp,Version=v2.2": {
"Microsoft.CodeCoverage/16.0.1": {
"type": "package",
"compile": {
"li
netcoreapp1.0/Microsoft.VisualStudio.CodeCoverage.Shim.dll": {}
},
"runtime": {
"li
netcoreapp1.0/Microsoft.VisualStudio.CodeCoverage.Shim.dll": {}
},
"build": {
"build/netstandard1.0/Microsoft.CodeCoverage.props": {},
"build/netstandard1.0/Microsoft.CodeCoverage.targets": {}
}
},
"Microsoft.CSharp/4.0.1": {
"type": "package",
"dependencies": {
"System.Collections": "4.0.11",
"System.Diagnostics.Debug": "4.0.11",
"System.Dynamic.Runtime": "4.0.11",
"System.Globalization": "4.0.11",
"System.Linq": "4.1.0",
"System.Linq.Expressions": "4.1.0",
"System.ObjectModel": "4.0.12",
"System.Reflection": "4.1.0",
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