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Hello Dear, We worked on the previous 2 projects, the first one was on creating a Mandelbrot set code using Linux/Unix. The second project we modify the Mandelbrot project to create: 1) Client...

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Hello Dear,
We worked on the previous 2 projects, the first one was on creating a Mandelbrot set code using Linux/Unix. The second project we modify the Mandelbrot project to create:
1) Client application which displays the Mandelbrot set with the current functionality and the following modifications.The client can use a network socket with a given IP address and port or Unix domain socket with a specified file.The client will use UDP to make requests to a server that calculates regions of the Mandelbrot set. The request will provide the real_min, real_max, imaginary_min, imaginary_max, steps_real and steps_imaginary.The client will have a mechanism to specify the number of segments to use in the real and imaginary axes.The client should be robust and use a time out to request another packet (or resend all) if the time elapses. Some mechanisms should be used to ignore duplicate packets (if required).
2) Server application that listens at the UDP socket and uses a separate thread per request to service the request. The returned information is a packet of RGB data representing the Mandelbrot set in the specified region.
The client/server (completed project) must use C and run on a POSIX system. The project will be graded on the design/development process and the documentation of the project. The third project is to modify Simple Graphics to calculate subregions of the Mandelbrot set using a thread pool.
1) You could first place the code in a separate program which is called via popen.2) The final version of the project should call a routine that uses the thread pool directly.3) Use a config file to set the program options.

4) Provide a mechanism to animate the zoom and panning of the set.5) Provide a mechanism to take a snapshot and store the image6) Provide a mechanism to rotate the colormap of a calculated image
I even have the solution for both projects, but I need someone to help me documenting and developing the projects by providing comments next to each code and provide an output as well. I attached all the solution files for both projects hopefully this will help you to understand what is required for project 3.
Answered 6 days After Apr 30, 2021

Solution

Sandeep Kumar answered on May 07 2021
168 Votes
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main.c.i
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#=============================================================================
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new/configdemo/CMakeLists.txt
cmake_minimum_required(VERSION 3.17)
project(configdemo C)
set(CMAKE_C_STANDARD 11)
add_executable(configdemo main.c)
target_link_li
aries(configdemo config)
new/configdemo/main.c
#include #include #include #include Install into the base https:
community.linuxmint.com/software/view/libconfig-dev
Demo From https:
jpmens.net/2009/09/17
eading-configuration-files-with-libconfig
typedef struct client_config_t{
char *INet_server ;
char *UXDS_server_path ;
char *UXDS_client_path ;
int UXDS_enabled;
int port;
} client_config_t;
ead_client_config(client_config_t *client_cf)
{
config_t cfg, *cf;
char *temp;
cf = &cfg;
config_init(cf);
char *path = "/home/joel/.config/mandyServe
config.cfg";
change for your system.
printf("%s\n",path);
if (!config_read_file(cf, path)) {
fprintf(stde
, "%s:%d - %s\n",
config_e
or_file(cf),
config_e
or_line(cf),
config_e
or_text(cf));
config_destroy(cf);
return(EXIT_FAILURE);
}
config_lookup_bool(cf, "uxds_enabled", &(client_cf->UXDS_enabled));
if (config_lookup_string(cf, "INet.host", &temp)) {
client_cf->INet_server = malloc(strlen(temp) );
strcpy(client_cf->INet_server,temp);
}
PUT IN A DEFAULT AND PRINT MESSAGE
config_lookup_int(cf, "INet.port", &(client_cf->port));
print a warning message if not found
if (config_lookup_string(cf, "UXDS.server_path", &temp)){
client_cf->UXDS_server_path = malloc(strlen(temp) );
strcpy(client_cf->UXDS_server_path,temp);
}
if (config_lookup_string(cf, "UXDS.client_path", &temp)){
client_cf->UXDS_client_path = malloc(strlen(temp) );
strcpy(client_cf->UXDS_client_path,temp);
}
config_destroy(cf);
}
int main(int argc, char **argv)
{
client_config_t client_cfg,*client_cf;
client_cf = &client_cfg;
read_client_config(&client_cfg);
printf("Enabled: %s\n", client_cf->UXDS_enabled ? "Yep" : "Nope");
printf("INET Host: %s\n", client_cfg.INet_server);
printf("port: %d\n", client_cf->port);
printf("UXDS Host: %s\n", client_cf->UXDS_server_path);
printf("UXDS Client: %s\n", client_cf->UXDS_client_path);
return 0;
}
new/graphics/.idea/.gitignore
# Default ignored files
shelf
workspace.xml
# Datasource local storage ignored files
dataSources
dataSources.local.xml
# Editor-based HTTP Client requests
httpRequests
new/graphics/.idea/graphics.iml

new/graphics/.idea/misc.xml


new/graphics/.idea/modules.xml






new/graphics/.idea/workspace.xml



















































1600886973516


1600886973516



































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new/graphics/CMakeLists.txt
cmake_minimum_required(VERSION 3.17)
project(graphics C)
set(CMAKE_C_STANDARD 11)
add_li
ary(graphics graphicsli
ary.c graphicsli
ary.h)
new/graphics/graphicsli
ary.c
#include "graphicsli
ary.h"
#include Created by joel on 9/2/20.
Adapted from http:
osettacode.org/wiki/Mandel
ot_set#C
int color_rotate = 0;
int saturation = 1;
int invert = 0;
void hsv_to_rgb(int hue, int min, int max, rgb_t *p)
{
if (min == max) max = min + 1;
if (invert) hue = max - (hue - min);
if (!saturation) {

(* p).r is the same as p ->
p-
= p->g = p-
= 255 * (max - hue) / (max - min);
return;
}
double h = fmod(color_rotate + 1e-4 + 4.0 * (hue - min) / (max - min), 6);
#    define VAL 255
double c = VAL * saturation;
double X = c * (1 - fabs(fmod(h, 2) - 1));
p-
= p->g = p-
= 0;
switch((int)h) {
case 0: p-
= c; p->g = X; return;
case 1:    p-
= X; p->g = c; return;
case 2: p->g = c; p-
= X; return;
case 3: p->g = X; p-
= c; return;
case 4: p-
= X; p-
= c; return;
default:p-
= c; p-
= X;
}
}
void write_rgb_file(char *filename,rgb_image_t *image) {
int i, j,im_ptr;
const int one = 1;
const int triple = 3;
FILE *fp = fopen(filename, "wb"); /* b - binary mode *
fprintf(fp, "P6\n%d %d\n255\n", image->image_size_x, image->image_size_y);
im_ptr =0;
for (j = 0; j < image->image_size_x; ++j) {
for (i = 0; i < image->image_size_y; ++i) {
static unsigned char color[3];
color[0] = image->image_data[im_ptr++]; /* red *
color[1] = image->image_data[im_ptr++]; /* green *
color[2] = image->image_data[im_ptr++]; /* blue *
fwrite(color, one, triple, fp);
}
}
fclose(fp);
}
void write_rgb_pipe(rgb_image_t *image)
{
int i, j,im_ptr;
FILE *fp = stdout;/* b - binary mode *
const int one = 1;
const int triple = 3;
fprintf(fp, "P6\n%d %d\n255\n", image->image_size_x, image->image_size_y);
im_ptr =0;
for (j = 0; j < image->image_size_y; ++j) {
for (i = 0; i < image->image_size_x; ++i) {
static unsigned char color[3];
color[0] = image->image_data[im_ptr++]; /* red *
color[1] = image->image_data[im_ptr++]; /* green *
color[2] = image->image_data[im_ptr++]; /* blue *
fwrite(color, one, triple, fp);
}
}
fclose(fp);
}
gb_image_t *read_ppm_rgb_file(char *filename){
FILE * fp = fopen( filename, "r");
if (fp == NULL) return NULL;
rgb_image_t *image;
image = get_ppm(fp);
return image;
}
gb_image_t *read_ppm_rgb_pipe(){
rgb_image_t *image;
image = get_ppm(stdin);
return image;
}
gb_image_t *read_ppm_rgb_mandy(){
rgb_image_t *image;
extern double mandel
ot_scale;
extern double mandel
ot_real_center;
extern double mandel
ot_imaginary_center;
char command[256+1];
ASCIIZ is string\0
sprintf(command,
"~/CLionProjects/UDPClient/cmake-build-debug/UDPClient -r%f -i%f -s%f",
mandel
ot_real_center,
mandel
ot_imaginary_center,
1.0*mandel
ot_scale);
FILE *fp = popen(command, "r");
if (fp == NULL)
printf("e
or ");
image = get_ppm(fp);
if (image == NULL)
printf("image e
or ");
pclose(fp);
return image;
}
#define PPMREADBUFLEN 1024
gb_image_t * get_ppm(FILE *pf)
{

adapted from https:
osettacode.org/wiki/Bitmap/Read_a_PPM_file#C

i
unsigned char buf[PPMREADBUFLEN], *t;
rgb_image_t *image;
unsigned int w, h, d;
int r;
if (pf == NULL) return NULL;
t = fgets(buf, PPMREADBUFLEN, pf);
/* the code fails if the white space following "P6" is not '\n' *
if ( (t == NULL) || ( strncmp(buf, "P6\n", 3) != 0 ) ) return NULL;
do
{ /* Px formats can have # comments after first line *
t = fgets(buf, PPMREADBUFLEN, pf);
if ( t == NULL ) return NULL;
} while ( strncmp(buf, "#", 1) == 0 );
r = sscanf(buf, "%u %u", &w, &h);
if ( r < 2 ) return NULL;
r = fscanf(pf, "%u", &d);
if ( (r < 1) || ( d != 255 ) ) return NULL;

fseek(pf, 1, SEEK_CUR); /* skip one byte, should be whitespace, doesn't seem to work on pipes *
t = fgets(buf, 1, pf);
image = malloc(sizeof(rgb_image_t));
image->image_size_x=w;
image->image_size_y=h;
image->image_data = malloc(image->image_size_x * image->image_size_y * 3);
if ( image->image_data != NULL )
{
size_t rd = fread(image->image_data, sizeof(char), 3*w*h, pf);
if ( rd < 3*w*h )
{
free_rgb_image(image);
return NULL;
}
return image;
}
}
void free_rgb_image(rgb_image_t *image)
{
free (image->image_data);
free (image);
}
new/graphics/graphicsli
ary.h
#ifndef GRAPHICS_GRAPHICSLIBRARY_H
#define GRAPHICS_GRAPHICSLIBRARY_H
#include #include #include #include typedef struct rgb{
unsigned char r;
unsigned char g;
unsigned char b;
} rgb_t;
typedef struct rgb_image {
unsigned int image_size_x;
unsigned int image_size_y;
unsigned char *image_data;
} rgb_image_t;
void hsv_to_rgb(int hue, int min, int max, rgb_t *p);
void write_rgb_file(char *filename,rgb_image_t *image);
void write_rgb_pipe(rgb_image_t *image);
gb_image_t * read_ppm_rgb_file(char *file);
gb_image_t * read_ppm_rgb_pipe();
gb_image_t *read_ppm_rgb_mandy();
void free_rgb_image(rgb_image_t *image);
gb_image_t * get_ppm(FILE *pf);
#endif
GRAPHICS_GRAPHICSLIBRARY_H
new/simpleGraphics/.idea/.gitignore
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shelf
workspace.xml
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dataSources
dataSources.local.xml
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new/simpleGraphics/.idea/misc.xml


new/simpleGraphics/.idea/modules.xml






new/simpleGraphics/.idea/simpleGraphics.iml

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1598993743451


1598993743451


































































































new/simpleGraphics/Backup/graphics_utilities.h
Created by joel on 9/2/20.
#ifndef SIMPLEGRAPHICS_GRAPHICS_UTILITIES_H
#define SIMPLEGRAPHICS_GRAPHICS_UTILITIES_H
#include #include #include #include typedef struct rgb{
unsigned char r;
unsigned char g;
unsigned char b;
} rgb_t;
typedef struct rgb_image {
unsigned int image_size_x;
unsigned int image_size_y;
unsigned char *image_data;
} rgb_image_t;
void hsv_to_rgb(int hue, int min, int max, rgb_t *p);
gb_image_t * read_ppm_rgb_file(char *file);
gb_image_t * read_ppm_rgb_pipe();
gb_image_t *read_ppm_rgb_mandy();
void free_rgb_image(rgb_image_t *image);
gb_image_t * get_ppm(FILE *pf);
#endif
SIMPLEGRAPHICS_GRAPHICS_UTILITIES_H
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new/simpleGraphics/cmake-build-debug/Mandy.ppm
new/simpleGraphics/cmake-build-debug/simpleGraphics
new/simpleGraphics/cmake-build-debug/simpleGraphics.cbp

    
    
        
        
        
        
        
            
                
                
                
                    
                    
                    
                    
                
            
            
                
                
                
                    
                    
                    
                    
                
            
            
                
                
                
                    
                    
                    
                    
                
            
            
                
                
                
                
                
                
                    
                    
                    
                    
                    
                    
                    
                
                
                    
                    
                    
                    
                
            
            
                
                
                
                
                
                
                    
                    
                    
                    
                    
                    
                    
                
                
                    
                    
                    
                    
                
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
        
            
        
    
new/simpleGraphics/CMakeLists.txt
cmake_minimum_required(VERSION 3.17)
project(simpleGraphics C)
set(CMAKE_C_STANDARD 11)
include_directories(/us
include/X11)
include_directories(~/CLionProjects/mandel
ot)
include_directories(~/CLionProjects/graphics)
add_executable(simpleGraphics main.c thpool.c xwindows_utilities.c xwindows_utilities.h)
find_li
ary(LibGraphics libgraphics.a ~/CLionProjects/graphics/)
find_li
ary(LibMandel
ot libmandel
ot_lib.a ~/CLionProjects/mandel
ot/cmake-build-debug/)
target_link_li
aries(simpleGraphics pthread X11 m ${LibGraphics} ${LibMandel
ot})
new/simpleGraphics/main.c
#include #include "graphicsli
ary.h"
#include "xwindows_utilities.h"
#include #include #include "thpool.h"
#include "graphicsli
ary.h"
#include "mandel
ot.h"
typedef struct region{
double min_real;
double min_imag;
double max_real;
double max_imag;
int r_offset;
int i_offset;
int r_n;
int i_n;

pointer into the image
rgb_image_t *image;
} region_t;
double mandel
ot_real_center = -0.5;
-2 -0.5 1
double mandel
ot_imaginary_center=0.0;
-1.5 1
double mandel
ot_scale = 1.0;
const double mandel
ot_radius = 1.5;
*****************************************************
void task(void *arg){

printf("Thread #%u working on %d\n", (int)pthread_self(), (int) arg);

printf("Thread #%u working on region\n", (int)pthread_self());

printf("r_offset is %d\n",((region_t *)arg)-
_offset);

call mandel
ot on the region sample code in UDP serve
double complex min = ((region_t *)arg)->min_real+((region_t *)arg)->min_imag* 1i;
double complex max = ((region_t *)arg)->max_real+((region_t *)arg)->max_imag* 1i;
rgb_image_t *image= calculate_mandel
ot2(min,max,((region_t *)arg)-
_n,((region_t *)arg)->i_n,512);

copy the image su
egion into the image
int sub_rn = ((region_t *)arg)-
_n;
for (int i = 0; i < ((region_t *)arg)->i_n; i++) {
for (int r = 0; r < sub_rn; r++) {
int pixel_location = (((region_t *)arg)->i_offset + i) * ((region_t *)arg)->image->image_size_x * 3 + (((region_t *)arg)-
_offset + r) * 3;

printf("%d,\n",pixel_location);
((region_t *)arg)->image->image_data[pixel_location + 0] = image->image_data[i*sub_rn*3+3*r+0];
((region_t *)arg)->image->image_data[pixel_location + 1] = image->image_data[i*sub_rn*3+3*r+1];
((region_t *)arg)->image->image_data[pixel_location + 2] = image->image_data[i*sub_rn*3+3*r+2];
}

printf("\n");
}
free_rgb_image(image);
}
*****************************************************
int main () {

rgb_image_t *image;
x_event_t mouse_event;
init_x();

***********************************
double re= -0.50;
double im= 0.0;
double scale= 1.0;
double complex center = re+im*1.0i;
int image_size = 512;
This could be in the config file
int real_segments = 8;
This could be in the config file
int imag_segments = 8;
This could be in the config file
int number_regions = real_segments*imag_segments;
const int num_workers = 4;
puts("Making threadpool with 4 threads");
threadpool thpool = thpool_init(num_workers);
DONE once at start of simple graphics
rgb_image_t *image;
image = malloc(sizeof(rgb_image_t));
image->image_size_x=image_size;
image->image_size_y=image_size;
image->image_data = malloc(image->image_size_x * image->image_size_y * 3);
puts("Adding MxN tasks to threadpool");

**********************************
int done = 0;
    /* look for events while not done *
    while(!done) {
done = process_event(&mouse_event);

map_window_to_complex calculate a new cente
mandel
ot_scale += (mouse_event.button == mouse_scroll_forward) ? 4.0 : 0.0;
mandel
ot_scale -= (mouse_event.button == mouse_scroll_backward) ? 1.0 : 0.0;
mandel
ot_scale = (mandel
ot_scale < 1.0) ? 1.0 : mandel
ot_scale;
double real_fraction = mouse_event.mouse_x / 512.0 - 0.5;
double imaginary_fraction = mouse_event.mouse_y / 512.0 - 0.5;
double real_offset = real_fraction * mandel
ot_radius / mandel
ot_scale;
double imaginary_offset = imaginary_fraction * mandel
ot_radius / mandel
ot_scale;
mandel
ot_real_center += real_offset;
mandel
ot_imaginary_center += imaginary_offset;
mandel
ot_scale = (mouse_event.button == mouse_right_button) ? 1.0 : mandel
ot_scale;
mandel
ot_real_center = (mouse_event.button == mouse_right_button) ? -0.50 : mandel
ot_real_center;
mandel
ot_imaginary_center = (mouse_event.button == mouse_right_button) ? 0.00 : mandel
ot_imaginary_center;

printf("%f, %f,%f\n", mandel
ot_real_center, mandel
ot_imaginary_center, mandel
ot_scale);

here we will set tasks to thread pool mandel
ot to get a new image

******************** T H I S S T A R T S P E R U P D A T E (each mouse click )
const double extent = 3.0;
int n_real = image_size / real_segments;
n needs to be multiple of real_segs
int n_imaginary = image_size / imag_segments;
n needs to be multiple of imaginary_segs
const double delta_real = extent / (1.0 * real_segments * mandel
ot_scale);
const double delta_imaginary = extent / (1.0 * imag_segments * mandel
ot_scale);
const double start_real = mandel
ot_real_center - extent / (2. * mandel
ot_scale);
const double start_imaginary = mandel
ot_imaginary_center - extent / (2. * mandel
ot_scale);
region_t temp;
region_t **regions_ptr = malloc(number_regions * sizeof(&temp));
int region_counter = 0;
for (int r_counter = 0, r_start = 0; r_counter < real_segments; r_counter++, r_start += n_real) {
for (int i_counter = 0, i_start = 0; i_counter < imag_segments; i_counter++, i_start += n_imaginary) {

allocate a region for each task
regions_ptr[region_counter] = malloc(sizeof(region_t));

set the limits on the su
egion for each task
regions_ptr[region_counter]->min_real = start_real + r_counter * delta_real;
regions_ptr[region_counter]->max_real = regions_ptr[region_counter]->min_real + delta_real;
regions_ptr[region_counter]->min_imag = start_imaginary + i_counter * delta_imaginary;
regions_ptr[region_counter]->max_imag = regions_ptr[region_counter]->min_imag + delta_imaginary;
regions_ptr[region_counter]-
_n =
image_size / real_segments;
issues if imagesize not k* real_segments
regions_ptr[region_counter]->i_n = image_size / imag_segments;
regions_ptr[region_counter]-
_offset = r_start;
regions_ptr[region_counter]->i_offset = i_start;
regions_ptr[region_counter]->image = malloc(sizeof(rgb_image_t));
get space for data structure
regions_ptr[region_counter]->image->image_data = image->image_data;
regions_ptr[region_counter]->image->image_size_x = image->image_size_x;
regions_ptr[region_counter]->image->image_size_y = image->image_size_y;
thpool_add_work(thpool, task, (void *) regions_ptr[region_counter]);
pass in the region
region_counter++;
}
};
thpool_wait(thpool);
display_image(image);

deallocate regions and associated datastructures
for (region_counter = 0; region_counter < number_regions; region_counter++) {
free(regions_ptr[region_counter]->image);
free(regions_ptr[region_counter]);
}
free(regions_ptr);

if (image != 0) free_rgb_image(image);
}
free_rgb_image(image);

******************** T H I S E N D S P E R U P D A T E
puts("Killing threadpool");
done at exit of simple graphics.
thpool_destroy(thpool);
close_x();
}
new/simpleGraphics/Mandy.ppm
new/simpleGraphics/test.ppm
new/simpleGraphics/thpool.c
* ********************************
* Author: Johan Hanssen Seferidis
* License:     MIT
* Description: Li
ary providing a threading pool where you can add
* work. For usage, check the thpool.h file or README.md
*
*
** @file thpool.h *
*
*
********************************
#define _POSIX_C_SOURCE 200809L
#define _GNU_SOURCE
#include #include #include #include #include #include no.h
#include #include #include "thpool.h"
#include #ifdef THPOOL_DEBUG
#define THPOOL_DEBUG 1
#else
#define THPOOL_DEBUG 0
#endif
#if !defined(DISABLE_PRINT) || defined(THPOOL_DEBUG)
#define e
(str) fprintf(stde
, str)
#else
#define e
(str)
#endif
static volatile int threads_keepalive;
static volatile int threads_on_hold;
* ========================== STRUCTURES ============================ *
* Binary semaphore *
typedef struct bsem {
    pthread_mutex_t mutex;
    pthread_cond_t cond;
    int v;
} bsem;
* Job *
typedef struct job{
    struct job* prev; /* pointer to previous job *
    void (*function)(void* arg); /* function pointer *
    void* arg; /* function's argument *
} job;
* Job queue *
typedef struct jobqueue{
    pthread_mutex_t rwmutex; /* used for queue
w access *
    job *front; /* pointer to front of queue *
    job *rear; /* pointer to rear of queue *
    bsem *has_jobs; /* flag as binary semaphore *
    int len; /* number of jobs in queue *
} jobqueue;
* Thread *
typedef struct thread{
    int id; /* friendly id *
    pthread_t pthread; /* pointer to actual thread *
    struct thpool_* thpool_p; /* access to thpool *
} thread;
* Threadpool *
typedef struct thpool_{
    thread** threads; /* pointer to threads *
    volatile int num_threads_alive; /* threads cu
ently alive *
    volatile int num_threads_working; /* threads cu
ently working *
    pthread_mutex_t thcount_lock; /* used for thread count etc *
    pthread_cond_t threads_all_idle; /* signal to thpool_wait *
    jobqueue jobqueue; /* job queue *
} thpool_;
* ========================== PROTOTYPES ============================ *
static int thread_init(thpool_* thpool_p, struct thread** thread_p, int id);
static void* thread_do(struct thread* thread_p);
static void thread_hold(int sig_id);
static void thread_destroy(struct thread* thread_p);
static int jobqueue_init(jobqueue* jobqueue_p);
static void jobqueue_clear(jobqueue* jobqueue_p);
static void jobqueue_push(jobqueue* jobqueue_p, struct job* newjob_p);
static struct job* jobqueue_pull(jobqueue* jobqueue_p);
static void jobqueue_destroy(jobqueue* jobqueue_p);
static void bsem_init(struct bsem *bsem_p, int value);
static void bsem_reset(struct bsem *bsem_p);
static void bsem_post(struct bsem *bsem_p);
static void bsem_post_all(struct bsem *bsem_p);
static void bsem_wait(struct bsem *bsem_p);
* ========================== THREADPOOL ============================ *
* Initialise thread pool *
struct thpool_* thpool_init(int num_threads){
    threads_on_hold = 0;
    threads_keepalive = 1;
    if (num_threads < 0){
        num_threads = 0;
    }
    /* Make new thread pool *
    thpool_* thpool_p;
    thpool_p = (struct thpool_*)malloc(sizeof(struct thpool_));
    if (thpool_p == NULL){
        e
("thpool_init(): Could not allocate memory for thread pool\n");
        return NULL;
    }
    thpool_p->num_threads_alive = 0;
    thpool_p->num_threads_working = 0;
    /* Initialise the job queue *
    if (jobqueue_init(&thpool_p->jobqueue) == -1){
        e
("thpool_init(): Could not allocate memory for job queue\n");
        free(thpool_p);
        return NULL;
    }
    /* Make threads in pool *
    thpool_p->threads = (struct thread**)malloc(num_threads * sizeof(struct thread *));
    if (thpool_p->threads == NULL){
        e
("thpool_init(): Could not allocate memory for threads\n");
        jobqueue_destroy(&thpool_p->jobqueue);
        free(thpool_p);
        return NULL;
    }
    pthread_mutex_init(&(thpool_p->thcount_lock), NULL);
    pthread_cond_init(&thpool_p->threads_all_idle, NULL);
    /* Thread init *
    int n;
    for (n=0; n        thread_init(thpool_p, &thpool_p->threads[n], n);
#if THPOOL_DEBUG
            printf("THPOOL_DEBUG: Created thread %d in pool \n", n);
#endif
    }
    /* Wait for threads to initialize *
    while (thpool_p->num_threads_alive != num_threads) {}
    return thpool_p;
}
* Add work to the thread pool *
int thpool_add_work(thpool_* thpool_p, void (*function_p)(void*), void* arg_p){
    job* newjob;
    newjob=(struct job*)malloc(sizeof(struct job));
    if (newjob==NULL){
        e
("thpool_add_work(): Could not allocate memory for new job\n");
        return -1;
    }
    /* add function and argument *
    newjob->function=function_p;
    newjob->arg=arg_p;
    /* add job to queue *
    jobqueue_push(&thpool_p->jobqueue, newjob);
    return 0;
}
* Wait until all jobs have finished *
void thpool_wait(thpool_* thpool_p){
    pthread_mutex_lock(&thpool_p->thcount_lock);
    while (thpool_p->jobqueue.len || thpool_p->num_threads_working) {
        pthread_cond_wait(&thpool_p->threads_all_idle, &thpool_p->thcount_lock);
    }
    pthread_mutex_unlock(&thpool_p->thcount_lock);
}
* Destroy the threadpool *
void thpool_destroy(thpool_* thpool_p){
    /* No need to destory if it's NULL *
    if (thpool_p == NULL) return ;
    volatile int threads_total = thpool_p->num_threads_alive;
    /* End each thread 's infinite loop *
    threads_keepalive = 0;
    /* Give one second to kill idle threads *
    double TIMEOUT = 1.0;
    time_t start, end;
    double tpassed = 0.0;
    time (&start);
    while (tpassed < TIMEOUT && thpool_p->num_threads_alive){
        bsem_post_all(thpool_p->jobqueue.has_jobs);
        time (&end);
        tpassed = difftime(end,start);
    }
    /* Poll remaining threads *
    while (thpool_p->num_threads_alive){
        bsem_post_all(thpool_p->jobqueue.has_jobs);
        sleep(1);
    }
    /* Job queue cleanup *
    jobqueue_destroy(&thpool_p->jobqueue);
    /* Deallocs *
    int n;
    for (n=0; n < threads_total; n++){
        thread_destroy(thpool_p->threads[n]);
    }
    free(thpool_p->threads);
    free(thpool_p);
}
* Pause all threads in threadpool *
void thpool_pause(thpool_* thpool_p) {
    int n;
    for (n=0; n < thpool_p->num_threads_alive; n++){
        pthread_kill(thpool_p->threads[n]->pthread, SIGUSR1);
    }
}
* Resume all threads in threadpool *
void thpool_resume(thpool_* thpool_p) {

resuming a single threadpool hasn't been

implemented yet, meanwhile this supresses

the warnings
(void)thpool_p;
    threads_on_hold = 0;
}
int thpool_num_threads_working(thpool_* thpool_p){
    return thpool_p->num_threads_working;
}
* ============================ THREAD ============================== *
* Initialize a thread in the thread pool
*
* @param thread address to the pointer of the thread to be created
* @param id id to be given to the thread
* @return 0 on success, -1 otherwise.
*
static int thread_init (thpool_* thpool_p, struct thread** thread_p, int id){
    *thread_p = (struct thread*)malloc(sizeof(struct thread));
    if (*thread_p == NULL){
        e
("thread_init(): Could not allocate memory for thread\n");
        return -1;
    }
    (*thread_p)->thpool_p = thpool_p;
    (*thread_p)->id = id;
    pthread_create(&(*thread_p)->pthread, NULL, (void * (*)(void *)) thread_do, (*thread_p));
    
Set the affinity
    long number_of_processors = sysconf(_SC_NPROCESSORS_ONLN);
    printf("\n number of processors %ld\n",number_of_processors);
    cpu_set_t cpuset;
    CPU_ZERO(&cpuset);
    CPU_SET(id%number_of_processors,&cpuset);
    pthread_setaffinity_np((*thread_p)->pthread,sizeof(cpu_set_t),&cpuset);
    pthread_detach((*thread_p)->pthread);
    return 0;
}
* Sets the calling thread on hold *
static void thread_hold(int sig_id) {
(void)sig_id;
    threads_on_hold = 1;
    while (threads_on_hold){
        sleep(1);
    }
}
* What each thread is doing
*
* In principle this is an endless loop. The only time this loop gets interuppted is once
* thpool_destroy() is invoked or the program exits.
*
* @param thread thread that will run this function
* @return nothing
*
static void* thread_do(struct thread* thread_p){
    /* Set thread name for profiling and debuging *
    char thread_name[32] = {0};
    snprintf(thread_name, 32, "thread-pool-%d", thread_p->id);
#if defined(__linux__)
    /* Use prctl instead to prevent using _GNU_SOURCE flag and implicit declaration *
    prctl(PR_SET_NAME, thread_name);
#elif defined(__APPLE__) && defined(__MACH__)
    pthread_setname_np(thread_name);
#else
    e
("thread_do(): pthread_setname_np is not supported on this system");
#endif
    /* Assure all threads have been created before starting serving *
    thpool_* thpool_p = thread_p->thpool_p;
    /* Register signal handler *
    struct sigaction act;
    sigemptyset(&act.sa_mask);
    act.sa_flags = 0;
    act.sa_handler = thread_hold;
    if (sigaction(SIGUSR1, &act, NULL) == -1) {
        e
("thread_do(): cannot handle SIGUSR1");
    }
    /* Mark thread as alive (initialized) *
    pthread_mutex_lock(&thpool_p->thcount_lock);
    thpool_p->num_threads_alive += 1;
    pthread_mutex_unlock(&thpool_p->thcount_lock);
    while(threads_keepalive){
        bsem_wait(thpool_p->jobqueue.has_jobs);
        if (threads_keepalive){
            pthread_mutex_lock(&thpool_p->thcount_lock);
            thpool_p->num_threads_working++;
            pthread_mutex_unlock(&thpool_p->thcount_lock);
            /* Read job from queue and execute it *
            void (*func_buff)(void*);
            void* arg_buff;
            job* job_p = jobqueue_pull(&thpool_p->jobqueue);
            if (job_p) {
                func_buff = job_p->function;
                arg_buff = job_p->arg;
                func_buff(arg_buff);
                free(job_p);
            }
            pthread_mutex_lock(&thpool_p->thcount_lock);
            thpool_p->num_threads_working--;
            if (!thpool_p->num_threads_working) {
                pthread_cond_signal(&thpool_p->threads_all_idle);
            }
            pthread_mutex_unlock(&thpool_p->thcount_lock);
        }
    }
    pthread_mutex_lock(&thpool_p->thcount_lock);
    thpool_p->num_threads_alive --;
    pthread_mutex_unlock(&thpool_p->thcount_lock);
    return NULL;
}
* Frees a thread *
static void thread_destroy (thread* thread_p){
    free(thread_p);
}
* ============================ JOB QUEUE =========================== *
* Initialize queue *
static int jobqueue_init(jobqueue* jobqueue_p){
    jobqueue_p->len = 0;
    jobqueue_p->front = NULL;
    jobqueue_p-
ear = NULL;
    jobqueue_p->has_jobs = (struct bsem*)malloc(sizeof(struct bsem));
    if (jobqueue_p->has_jobs == NULL){
        return -1;
    }
    pthread_mutex_init(&(jobqueue_p-
wmutex), NULL);
    bsem_init(jobqueue_p->has_jobs, 0);
    return 0;
}
* Clear the queue *
static void jobqueue_clear(jobqueue* jobqueue_p){
    while(jobqueue_p->len){
        free(jobqueue_pull(jobqueue_p));
    }
    jobqueue_p->front = NULL;
    jobqueue_p-
ear = NULL;
    bsem_reset(jobqueue_p->has_jobs);
    jobqueue_p->len = 0;
}
* Add (allocated) job to queue
*
static void jobqueue_push(jobqueue* jobqueue_p, struct job* newjob){
    pthread_mutex_lock(&jobqueue_p-
wmutex);
    newjob->prev = NULL;
    switch(jobqueue_p->len){
        case 0: /* if no jobs in queue *
                    jobqueue_p->front = newjob;
                    jobqueue_p-
ear = newjob;
                    
eak;
        default: /* if jobs in queue *
                    jobqueue_p-
ear->prev = newjob;
                    jobqueue_p-
ear = newjob;
    }
    jobqueue_p->len++;
    bsem_post(jobqueue_p->has_jobs);
    pthread_mutex_unlock(&jobqueue_p-
wmutex);
}
* Get first job from queue(removes it from queue)
* Notice: Caller MUST hold a mutex
*
static struct job* jobqueue_pull(jobqueue* jobqueue_p){
    pthread_mutex_lock(&jobqueue_p-
wmutex);
    job* job_p = jobqueue_p->front;
    switch(jobqueue_p->len){
        case 0: /* if no jobs in queue *
                     
eak;
        case 1: /* if one job in queue *
                    jobqueue_p->front = NULL;
                    jobqueue_p-
ear = NULL;
                    jobqueue_p->len = 0;
                    
eak;
        default: /* if >1 jobs in queue *
                    jobqueue_p->front = job_p->prev;
                    jobqueue_p->len--;
                    /* more than one job in queue -> post it *
                    bsem_post(jobqueue_p->has_jobs);
    }
    pthread_mutex_unlock(&jobqueue_p-
wmutex);
    return job_p;
}
* Free all queue resources back to the system *
static void jobqueue_destroy(jobqueue* jobqueue_p){
    jobqueue_clear(jobqueue_p);
    free(jobqueue_p->has_jobs);
}
* ======================== SYNCHRONISATION ========================= *
* Init semaphore to 1 or 0 *
static void bsem_init(bsem *bsem_p, int value) {
    if (value < 0 || value > 1) {
        e
("bsem_init(): Binary semaphore can take only values 1 or 0");
        exit(1);
    }
    pthread_mutex_init(&(bsem_p->mutex), NULL);
    pthread_cond_init(&(bsem_p->cond), NULL);
    bsem_p->v = value;
}
* Reset semaphore to 0 *
static void bsem_reset(bsem *bsem_p) {
    bsem_init(bsem_p, 0);
}
* Post to at least one thread *
static void bsem_post(bsem *bsem_p) {
    pthread_mutex_lock(&bsem_p->mutex);
    bsem_p->v = 1;
    pthread_cond_signal(&bsem_p->cond);
    pthread_mutex_unlock(&bsem_p->mutex);
}
* Post to all threads *
static void bsem_post_all(bsem *bsem_p) {
    pthread_mutex_lock(&bsem_p->mutex);
    bsem_p->v = 1;
    pthread_cond_
oadcast(&bsem_p->cond);
    pthread_mutex_unlock(&bsem_p->mutex);
}
* Wait on semaphore until semaphore has value 0 *
static void bsem_wait(bsem* bsem_p) {
    pthread_mutex_lock(&bsem_p->mutex);
    while (bsem_p->v != 1) {
        pthread_cond_wait(&bsem_p->cond, &bsem_p->mutex);
    }
    bsem_p->v = 0;
    pthread_mutex_unlock(&bsem_p->mutex);
}
new/simpleGraphics/thpool.h
**********************************
* @author Johan Hanssen Seferidis
* License: MIT
*
**********************************
#ifndef _THPOOL_
#define _THPOOL_
#ifdef __cplusplus
extern "C" {
#endif
* =================================== API ======================================= *
typedef struct thpool_* threadpool;
**
* @
ief Initialize threadpool
*
* Initializes a threadpool. This function will not return until all
* threads have initialized successfully.
*
* @example
*
* ..
* threadpool thpool;
First we declare a threadpool
* thpool = thpool_init(4);
then we initialize it to 4 threads
* ..
*
* @param num_threads number of threads to be created in the threadpool
* @return threadpool created threadpool on success,
* NULL on e
o
*
threadpool thpool_init(int num_threads);
**
* @
ief Add work to the job queue
*
* Takes an action and its argument and adds it to the threadpool's job queue.
* If you want to add to work a function with more than one arguments then
* a way to implement this is by passing a pointer to a structure.
*
* NOTICE: You have to cast both the function and argument to not get warnings.
*
* @example
*
* void print_num(int num){
* printf("%d\n", num);
* }
*
* int main() {
* ..
* int a = 10;
* thpool_add_work(thpool, (void*)print_num, (void*)a);
* ..
* }
*
* @param threadpool threadpool to which the work will be added
* @param function_p pointer to function to add as work
* @param arg_p pointer to an argument
* @return 0 on successs, -1 otherwise.
*
int thpool_add_work(threadpool, void (*function_p)(void*), void* arg_p);
**
* @
ief Wait for all queued jobs to finish
*
* Will wait for all jobs - both queued and cu
ently running to finish.
* Once the queue is empty and all work has completed, the calling thread
* (probably the main program) will continue.
*
* Smart polling is used in wait. The polling is initially 0 - meaning that
* there is virtually no polling at all. If after 1 seconds the threads
* haven't finished, the polling interval starts growing exponentially
* until it reaches max_secs seconds. Then it jumps down to a maximum polling
* interval assuming that heavy processing is being used in the threadpool.
*
* @example
*
* ..
* threadpool thpool = thpool_init(4);
* ..
*
Add a bunch of work
* ..
* thpool_wait(thpool);
* puts("All added work has finished");
* ..
*
* @param threadpool the threadpool to wait fo
* @return nothing
*
void thpool_wait(threadpool);
**
* @
ief Pauses all threads immediately
*
* The threads will be paused no matter if they are idle or working.
* The threads return to their previous states once thpool_resume
* is called.
*
* While the thread is being paused, new work can be added.
*
* @example
*
* threadpool thpool = thpool_init(4);
* thpool_pause(thpool);
* ..
*
Add a bunch of work
* ..
* thpool_resume(thpool);
Let the threads start their magic
*
* @param threadpool the threadpool where the threads should be paused
* @return nothing
*
void thpool_pause(threadpool);
**
* @
ief Unpauses all threads if they are paused
*
* @example
* ..
* thpool_pause(thpool);
* sleep(10);
Delay execution 10 seconds
* thpool_resume(thpool);
* ..
*
* @param threadpool the threadpool where the threads should be unpaused
* @return nothing
*
void thpool_resume(threadpool);
**
* @
ief Destroy the threadpool
*
* This will wait for the cu
ently active threads to finish and then 'kill'
* the whole threadpool to free up memory.
*
* @example
* int main() {
* threadpool thpool1 = thpool_init(2);
* threadpool thpool2 = thpool_init(2);
* ..
* thpool_destroy(thpool1);
* ..
* return 0;
* }
*
* @param threadpool the threadpool to destroy
* @return nothing
*
void thpool_destroy(threadpool);
**
* @
ief Show cu
ently working threads
*
* Working threads are the threads that are performing work (not idle).
*
* @example
* int main() {
* threadpool thpool1 = thpool_init(2);
* threadpool thpool2 = thpool_init(2);
* ..
* printf("Working threads: %d\n", thpool_num_threads_working(thpool1));
* ..
* return 0;
* }
*
* @param threadpool the threadpool of interest
* @return integer number of threads working
*
int thpool_num_threads_working(threadpool);
#ifdef __cplusplus
}
#endif
#endif
new/simpleGraphics/xwindows_utilities.c
Created by joel on 9/8/20.
#include "xwindows_utilities.h"
#include "graphicsli
ary.h"
Display *dis;
int screen;
Window win;
GC gc;
const int window_size_x = 512;
const int window_size_y = 512;
void init_x() {
* get the colors black and white (see section for details) *
unsigned long black,white;
unsigned long black,white;
dis = XOpenDisplay((char *)0);
screen = DefaultScreen(dis );
black = BlackPixel(dis ,screen ),
white = WhitePixel(dis, screen);
win = XCreateSimpleWindow(dis ,
DefaultRootWindow(dis ),0,0,
window_size_x, window_size_y,
5,black, white);

The next two lines notifies us when the user clicks on the x in the corner of the window
Atom delWindow = XInternAtom(dis,"WM_DELETE_WINDOW",0);
XSetWMProtocols(dis,win,&delWindow,1);
XSetStandardProperties(dis,win,"Mandel
ot Set","Mandel
ot",None,NULL,0,NULL);
XSelectInput(dis, win, ExposureMask|ButtonPressMask|KeyPressMask);
gc=XCreateGC(dis, win, 0,0);
XSetBackground(dis,gc,white);
XSetForeground(dis,gc,black);
XClearWindow(dis, win);
XMapRaised(dis, win);
};
void display_image(rgb_image_t *rgbimage){
char *data = malloc(window_size_x * window_size_y * 4);
XImage *image = NULL;
memset(data, 50, window_size_x * window_size_y * 4);
double dx = (1.0*rgbimage->image_size_x)/(1.0*window_size_x);
double dy = (1.0*rgbimage->image_size_y)/(1.0*window_size_y);
double xx =0.0;
double yy = 0.0;
int loc = 0;
for (int r=0;
window_size_y;r++) {
yy=0.0;
for (int c = 0; c < window_size_x; c++) {
int loc2 = (rgbimage->image_size_y*floor(xx)+floor(yy))*3;
data[loc] = rgbimage->image_data[loc2];
data[loc + 1] = rgbimage->image_data[loc2+1];
data[loc + 2] = rgbimage->image_data[loc2+2];
loc = loc+4;
yy+=dy;
}
xx += dx;
}
image = XCreateImage(
dis,
CopyFromParent,
DefaultDepth(
dis,
DefaultScreen(dis)),
ZPixmap,
0,
data,
window_size_x,
window_size_y,
32,
window_size_x * 4);
XPutImage(
dis,
win,
gc,
image,
0, 0,
from which offset to start drawing
0, 0,
position on the screen
window_size_x, window_size_y);
width and height of what you want to draw
}
int process_event(x_event_t *event_data){
XEvent event;        /* the XEvent declaration !!! *
KeySym key;        /* a dealie-bob to handle KeyPress Events *
char text[255];        /* a char buffer for KeyPress Events *
event_data->mouse_x=0.5;
event_data->mouse_y=0.5;
event_data-
utton=0;
XNextEvent(dis, &event);
if (event.type==Expose && event.xexpose.count==0) {
/* the window was exposed redraw it! *
redraw();
}
if (event.type==KeyPress&&
XLookupString(&event.xkey,text,255,&key,0)==1) {
/* use the XLookupString routine to convert the invent
KeyPress data into regular text. Weird but necessary...
*
printf("You pressed the %c key!\n",text[0]);
if (text[0]=='q') {
return 1;
}
}
if(event.type ==ClientMessage)
return 1;
if (event.type==ButtonPress) {
/* tell where the mouse Button was Pressed *
event_data->mouse_x=event.xbutton.x;
event_data->mouse_y=event.xbutton.y;
event_data-
utton=event.xbutton.button;
}
return 0;
}
void close_x() {
XFreeGC(dis, gc);
XDestroyWindow(dis,win);
XCloseDisplay(dis);
};
void redraw() {
XClearWindow(dis, win);
};
new/simpleGraphics/xwindows_utilities.h
Created by joel on 9/8/20.
#include #include #include #include #include #include "graphicsli
ary.h"
#ifndef SIMPLEGRAPHICS_XWINDOWS_UTILITIES_H
#define SIMPLEGRAPHICS_XWINDOWS_UTILITIES_H
old school defines
#define mouse_left_button 1
#define mouse_middle_button 2
#define mouse_right_button 3
#define mouse_scroll_forward 4
#define mouse_scroll_backward 5
typedef struct x_event {
unsigned int mouse_x;
unsigned int mouse_y;
unsigned int button;
} x_event_t;
void init_x();
void close_x();
void redraw();
void display_image(rgb_image_t *rgbimage);
int process_event(x_event_t *event_data);
#endif
SIMPLEGRAPHICS_XWINDOWS_UTILITIES_H
new/tpool/.idea/.gitignore
# Default ignored files
shelf
workspace.xml
# Datasource local storage ignored files
dataSources
dataSources.local.xml
# Editor-based HTTP Client requests
httpRequests
new/tpool/.idea/misc.xml


new/tpool/.idea/modules.xml






new/tpool/.idea/tpool.iml

new/tpool/.idea/workspace.xml





























































1606761277342


1606761277342


















































new/tpool/cmake-build-debug/CMakeCache.txt
# This is the CMakeCache file.
# For build in directory: /home/joel/CLionProjects/tpool/cmake-build-debug
# It was generated by CMake: /home/joel/clion-2020.2
in/cmake/linux
in/cmake
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the cu
ent value for the KEY.
########################
# EXTERNAL cache entries
########################
Path to a program.
CMAKE_ADDR2LINE:FILEPATH=/us
in/addr2line
Path to a program.
CMAKE_AR:FILEPATH=/us
in/a
Choose the type of build, options are: None Debug Release RelWithDebInfo
MinSizeRel ...
CMAKE_BUILD_TYPE:STRING=Debug
Id string of the compiler for the CodeBlocks IDE. Automatically
detected when left empty
CMAKE_CODEBLOCKS_COMPILER_ID:STRING=
The CodeBlocks executable
CMAKE_CODEBLOCKS_EXECUTABLE:FILEPATH=CMAKE_CODEBLOCKS_EXECUTABLE-NOTFOUND
Additional command line arguments when CodeBlocks invokes make.
Enter e.g. -j to get parallel builds
CMAKE_CODEBLOCKS_MAKE_ARGUMENTS:STRING=-j4
Enable/Disable color output during build.
CMAKE_COLOR_MAKEFILE:BOOL=ON
C compile
CMAKE_C_COMPILER:FILEPATH=/us
in/cc
A wrapper around 'ar' adding the appropriate '--plugin' option
for the GCC compile
CMAKE_C_COMPILER_AR:FILEPATH=/us
in/gcc-ar-9
A wrapper around 'ranlib' adding the appropriate '--plugin' option
for the GCC compile
CMAKE_C_COMPILER_RANLIB:FILEPATH=/us
in/gcc-ranlib-9
Flags used by the C compiler during all build types.
CMAKE_C_FLAGS:STRING=
Flags used by the C compiler during DEBUG builds.
CMAKE_C_FLAGS_DEBUG:STRING=-g
Flags used by the C compiler during MINSIZEREL builds.
CMAKE_C_FLAGS_MINSIZEREL:STRING=-Os -DNDEBUG
Flags used by the C compiler during RELEASE builds.
CMAKE_C_FLAGS_RELEASE:STRING=-O3 -DNDEBUG
Flags used by the C compiler during RELWITHDEBINFO builds.
CMAKE_C_FLAGS_RELWITHDEBINFO:STRING=-O2 -g -DNDEBUG
Path to a program.
CMAKE_DLLTOOL:FILEPATH=CMAKE_DLLTOOL-NOTFOUND
Flags used by the linker during all build types.
CMAKE_EXE_LINKER_FLAGS:STRING=
Flags used by the linker during DEBUG builds.
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new/tpool/CMakeLists.txt
cmake_minimum_required(VERSION 3.17)
project(tpool C)
set(CMAKE_C_STANDARD 11)
include_directories(~/CLionProjects/graphics)
include_directories(~/CLionProjects/mandel
ot)
find_li
ary(LibGraphics libgraphics.a ~/CLionProjects/graphics/cmake-build-debug/)
find_li
ary(LibMandel
ot libmandel
ot_lib.a ~/CLionProjects/mandel
ot/cmake-build-debug/)
add_executable(tpool main.c thpool.c)
target_link_li
aries(tpool pthread ${LibGraphics} ${LibMandel
ot} m)
new/tpool/main.c
*
* WHAT THIS EXAMPLE DOES
*
* We create a pool of 4 threads and then add 40 tasks to the pool(20 task1
* functions and 20 task2 functions). task1 and task2 simply print which thread is running them.
*
* As soon as we add the tasks to the pool, the threads will run them. It can happen that
* you see a single thread running all the tasks (highly unlikely). It is up the OS to
* decide which thread will run what. So it is not an e
or of the thread pool but rathe
* a decision of the OS.
*
* *
#include #include #include #include #include #include "thpool.h"
#include "graphicsli
ary.h"
#include "mandel
ot.h"
typedef struct region{
double min_real;
double min_imag;
double max_real;
double max_imag;
int r_offset;
int i_offset;
int r_n;
int i_n;

pointer into the image
rgb_image_t *image;
} region_t;
void task(void *arg){

printf("Thread #%u working on %d\n", (int)pthread_self(), (int) arg);

printf("Thread #%u working on region\n", (int)pthread_self());

printf("r_offset is %d\n",((region_t *)arg)-
_offset);

call mandel
ot on the region sample code in UDP serve
double complex min = ((region_t *)arg)->min_real+((region_t *)arg)->min_imag* 1i;
double complex max = ((region_t *)arg)->max_real+((region_t *)arg)->max_imag* 1i;
rgb_image_t *image= calculate_mandel
ot2(min,max,((region_t *)arg)-
_n,((region_t *)arg)->i_n,512);

copy the image su
egion into the image
int sub_rn = ((region_t *)arg)-
_n;
for (int i = 0; i < ((region_t *)arg)->i_n; i++) {
for (int r = 0; r < sub_rn; r++) {
int pixel_location = (((region_t *)arg)->i_offset + i) * ((region_t *)arg)->image->image_size_x * 3 + (((region_t *)arg)-
_offset + r) * 3;

printf("%d,\n",pixel_location);
((region_t *)arg)->image->image_data[pixel_location + 0] = image->image_data[i*sub_rn*3+3*r+0];
((region_t *)arg)->image->image_data[pixel_location + 1] = image->image_data[i*sub_rn*3+3*r+1];
((region_t *)arg)->image->image_data[pixel_location + 2] = image->image_data[i*sub_rn*3+3*r+2];
}

printf("\n");
}
free_rgb_image(image);
}
double mandel
ot_scale=1.0;
should clean extern reference in lib.
double mandel
ot_imaginary_center=0.0;
double mandel
ot_real_center=-0.5;
int main(){
double re= -0.50;
double im= 0.0;
double scale= 1.0;
double complex center = re+im*1.0i;
int image_size = 512;
This could be in the config file
int real_segments = 8;
This could be in the config file
int imag_segments = 8;
This could be in the config file
int number_regions = real_segments*imag_segments;
const int num_workers = 4;
puts("Making threadpool with 4 threads");
threadpool thpool = thpool_init(num_workers);
DONE once at start of simple graphics
rgb_image_t *image;
image = malloc(sizeof(rgb_image_t));
image->image_size_x=image_size;
image->image_size_y=image_size;
image->image_data = malloc(image->image_size_x * image->image_size_y * 3);
puts("Adding MxN tasks to threadpool");

given the number of su
egions

******************** T H I S S T A R T S P E R U P D A T E (each mouse click )
const double extent = 3.0;
int n_real = image_size
eal_segments;
n needs to be multiple of real_segs
int n_imaginary = image_size/imag_segments;
n needs to be multiple of imaginary_segs
const double delta_real = extent/(1.0*real_segments*scale);
const double delta_imaginary = extent/(1.0*imag_segments*scale);
const double start_real = creal(center)-extent/(2.*scale);
const double start_imaginary = cimag(center)-extent/(2.*scale);
region_t temp;
region_t **regions_ptr = malloc(number_regions*sizeof(&temp));
int region_counter=0;
for (int r_counter=0,r_start=0;r_counte
eal_segments; r_counter++,r_start+=n_real) {
for (int i_counter = 0, i_start = 0; i_counter < imag_segments; i_counter++, i_start += n_imaginary){

allocate a region for each task
regions_ptr[region_counter] = malloc(sizeof(region_t));

set the limits on the su
egion for each task
regions_ptr[region_counter]->min_real = start_real + r_counter * delta_real;
regions_ptr[region_counter]->max_real = regions_ptr[region_counter]->min_real + delta_real;
regions_ptr[region_counter]->min_imag = start_imaginary + i_counter * delta_imaginary;
regions_ptr[region_counter]->max_imag = regions_ptr[region_counter]->min_imag + delta_imaginary;
regions_ptr[region_counter]-
_n = image_size
eal_segments;
issues if imagesize not k* real_segments
regions_ptr[region_counter]->i_n = image_size/imag_segments;
regions_ptr[region_counter]-
_offset = r_start;
regions_ptr[region_counter]->i_offset = i_start;
regions_ptr[region_counter]->image = malloc(sizeof(rgb_image_t));
get space for data structure
regions_ptr[region_counter]->image->image_data=image->image_data;
regions_ptr[region_counter]->image->image_size_x=image->image_size_x;
regions_ptr[region_counter]->image->image_size_y=image->image_size_y;
thpool_add_work(thpool, task, (void*)regions_ptr[region_counter]);
pass in the region
region_counter++;
}
};
thpool_wait(thpool);

deallocate regions and associated datastructures
for (region_counter=0;region_counte
number_regions;region_counter++) {
free(regions_ptr[region_counter]->image);
free(regions_ptr[region_counter]);
}
free(regions_ptr);

dump the image out
write_rgb_file("test.ppm",image);
free_rgb_image(image);

******************** T H I S E N D S P E R U P D A T E
puts("Killing threadpool");
done at exit of simple graphics.
thpool_destroy(thpool);
return 0;
}
new/tpool/thpool.c
* ********************************
* Author: Johan Hanssen Seferidis
* License:     MIT
* Description: Li
ary providing a threading pool where you can add
* work. For usage, check the thpool.h file or README.md
*
*
** @file thpool.h *
*
*
********************************
#define _POSIX_C_SOURCE 200809L
#define _GNU_SOURCE
#include #include #include #include #include #include no.h
#include #include #include "thpool.h"
#include #ifdef THPOOL_DEBUG
#define THPOOL_DEBUG 1
#else
#define THPOOL_DEBUG 0
#endif
#if !defined(DISABLE_PRINT) || defined(THPOOL_DEBUG)
#define e
(str) fprintf(stde
, str)
#else
#define e
(str)
#endif
static volatile int threads_keepalive;
static volatile int threads_on_hold;
* ========================== STRUCTURES ============================ *
* Binary semaphore *
typedef struct bsem {
    pthread_mutex_t mutex;
    pthread_cond_t cond;
    int v;
} bsem;
* Job *
typedef struct job{
    struct job* prev; /* pointer to previous job *
    void (*function)(void* arg); /* function pointer *
    void* arg; /* function's argument *
} job;
* Job queue *
typedef struct jobqueue{
    pthread_mutex_t rwmutex; /* used for queue
w access *
    job *front; /* pointer to front of queue *
    job *rear; /* pointer to rear of queue *
    bsem *has_jobs; /* flag as binary semaphore *
    int len; /* number of jobs in queue *
} jobqueue;
* Thread *
typedef struct thread{
    int id; /* friendly id *
    pthread_t pthread; /* pointer to actual thread *
    struct thpool_* thpool_p; /* access to thpool *
} thread;
* Threadpool *
typedef struct thpool_{
    thread** threads; /* pointer to threads *
    volatile int num_threads_alive; /* threads cu
ently alive *
    volatile int num_threads_working; /* threads cu
ently working *
    pthread_mutex_t thcount_lock; /* used for thread count etc *
    pthread_cond_t threads_all_idle; /* signal to thpool_wait *
    jobqueue jobqueue; /* job queue *
} thpool_;
* ========================== PROTOTYPES ============================ *
static int thread_init(thpool_* thpool_p, struct thread** thread_p, int id);
static void* thread_do(struct thread* thread_p);
static void thread_hold(int sig_id);
static void thread_destroy(struct thread* thread_p);
static int jobqueue_init(jobqueue* jobqueue_p);
static void jobqueue_clear(jobqueue* jobqueue_p);
static void jobqueue_push(jobqueue* jobqueue_p, struct job* newjob_p);
static struct job* jobqueue_pull(jobqueue* jobqueue_p);
static void jobqueue_destroy(jobqueue* jobqueue_p);
static void bsem_init(struct bsem *bsem_p, int value);
static void bsem_reset(struct bsem *bsem_p);
static void bsem_post(struct bsem *bsem_p);
static void bsem_post_all(struct bsem *bsem_p);
static void bsem_wait(struct bsem *bsem_p);
* ========================== THREADPOOL ============================ *
* Initialise thread pool *
struct thpool_* thpool_init(int num_threads){
    threads_on_hold = 0;
    threads_keepalive = 1;
    if (num_threads < 0){
        num_threads = 0;
    }
    /* Make new thread pool *
    thpool_* thpool_p;
    thpool_p = (struct thpool_*)malloc(sizeof(struct thpool_));
    if (thpool_p == NULL){
        e
("thpool_init(): Could not allocate memory for thread pool\n");
        return NULL;
    }
    thpool_p->num_threads_alive = 0;
    thpool_p->num_threads_working = 0;
    /* Initialise the job queue *
    if (jobqueue_init(&thpool_p->jobqueue) == -1){
        e
("thpool_init(): Could not allocate memory for job queue\n");
        free(thpool_p);
        return NULL;
    }
    /* Make threads in pool *
    thpool_p->threads = (struct thread**)malloc(num_threads * sizeof(struct thread *));
    if (thpool_p->threads == NULL){
        e
("thpool_init(): Could not allocate memory for threads\n");
        jobqueue_destroy(&thpool_p->jobqueue);
        free(thpool_p);
        return NULL;
    }
    pthread_mutex_init(&(thpool_p->thcount_lock), NULL);
    pthread_cond_init(&thpool_p->threads_all_idle, NULL);
    /* Thread init *
    int n;
    for (n=0; n        thread_init(thpool_p, &thpool_p->threads[n], n);
#if THPOOL_DEBUG
            printf("THPOOL_DEBUG: Created thread %d in pool \n", n);
#endif
    }
    /* Wait for threads to initialize *
    while (thpool_p->num_threads_alive != num_threads) {}
    return thpool_p;
}
* Add work to the thread pool *
int thpool_add_work(thpool_* thpool_p, void (*function_p)(void*), void* arg_p){
    job* newjob;
    newjob=(struct job*)malloc(sizeof(struct job));
    if (newjob==NULL){
        e
("thpool_add_work(): Could not allocate memory for new job\n");
        return -1;
    }
    /* add function and argument *
    newjob->function=function_p;
    newjob->arg=arg_p;
    /* add job to queue *
    jobqueue_push(&thpool_p->jobqueue, newjob);
    return 0;
}
* Wait until all jobs have finished *
void thpool_wait(thpool_* thpool_p){
    pthread_mutex_lock(&thpool_p->thcount_lock);
    while (thpool_p->jobqueue.len || thpool_p->num_threads_working) {
        pthread_cond_wait(&thpool_p->threads_all_idle, &thpool_p->thcount_lock);
    }
    pthread_mutex_unlock(&thpool_p->thcount_lock);
}
* Destroy the threadpool *
void thpool_destroy(thpool_* thpool_p){
    /* No need to destory if it's NULL *
    if (thpool_p == NULL) return ;
    volatile int threads_total = thpool_p->num_threads_alive;
    /* End each thread 's infinite loop *
    threads_keepalive = 0;
    /* Give one second to kill idle threads *
    double TIMEOUT = 1.0;
    time_t start, end;
    double tpassed = 0.0;
    time (&start);
    while (tpassed < TIMEOUT && thpool_p->num_threads_alive){
        bsem_post_all(thpool_p->jobqueue.has_jobs);
        time (&end);
        tpassed = difftime(end,start);
    }
    /* Poll remaining threads *
    while (thpool_p->num_threads_alive){
        bsem_post_all(thpool_p->jobqueue.has_jobs);
        sleep(1);
    }
    /* Job queue cleanup *
    jobqueue_destroy(&thpool_p->jobqueue);
    /* Deallocs *
    int n;
    for (n=0; n < threads_total; n++){
        thread_destroy(thpool_p->threads[n]);
    }
    free(thpool_p->threads);
    free(thpool_p);
}
* Pause all threads in threadpool *
void thpool_pause(thpool_* thpool_p) {
    int n;
    for (n=0; n < thpool_p->num_threads_alive; n++){
        pthread_kill(thpool_p->threads[n]->pthread, SIGUSR1);
    }
}
* Resume all threads in threadpool *
void thpool_resume(thpool_* thpool_p) {

resuming a single threadpool hasn't been

implemented yet, meanwhile this supresses

the warnings
(void)thpool_p;
    threads_on_hold = 0;
}
int thpool_num_threads_working(thpool_* thpool_p){
    return thpool_p->num_threads_working;
}
* ============================ THREAD ============================== *
* Initialize a thread in the thread pool
*
* @param thread address to the pointer of the thread to be created
* @param id id to be given to the thread
* @return 0 on success, -1 otherwise.
*
static int thread_init (thpool_* thpool_p, struct thread** thread_p, int id){
    *thread_p = (struct thread*)malloc(sizeof(struct thread));
    if (*thread_p == NULL){
        e
("thread_init(): Could not allocate memory for thread\n");
        return -1;
    }
    (*thread_p)->thpool_p = thpool_p;
    (*thread_p)->id = id;
    pthread_create(&(*thread_p)->pthread, NULL, (void * (*)(void *)) thread_do, (*thread_p));
    
Set the affinity
    long number_of_processors = sysconf(_SC_NPROCESSORS_ONLN);
    printf("\n number of processors %ld\n",number_of_processors);
    cpu_set_t cpuset;
    CPU_ZERO(&cpuset);
    CPU_SET(id%number_of_processors,&cpuset);
    pthread_setaffinity_np((*thread_p)->pthread,sizeof(cpu_set_t),&cpuset);
    pthread_detach((*thread_p)->pthread);
    return 0;
}
* Sets the calling thread on hold *
static void thread_hold(int sig_id) {
(void)sig_id;
    threads_on_hold = 1;
    while (threads_on_hold){
        sleep(1);
    }
}
* What each thread is doing
*
* In principle this is an endless loop. The only time this loop gets interuppted is once
* thpool_destroy() is invoked or the program exits.
*
* @param thread thread that will run this function
* @return nothing
*
static void* thread_do(struct thread* thread_p){
    /* Set thread name for profiling and debuging *
    char thread_name[32] = {0};
    snprintf(thread_name, 32, "thread-pool-%d", thread_p->id);
#if defined(__linux__)
    /* Use prctl instead to prevent using _GNU_SOURCE flag and implicit declaration *
    prctl(PR_SET_NAME, thread_name);
#elif defined(__APPLE__) && defined(__MACH__)
    pthread_setname_np(thread_name);
#else
    e
("thread_do(): pthread_setname_np is not supported on this system");
#endif
    /* Assure all threads have been created before starting serving *
    thpool_* thpool_p = thread_p->thpool_p;
    /* Register signal handler *
    struct sigaction act;
    sigemptyset(&act.sa_mask);
    act.sa_flags = 0;
    act.sa_handler = thread_hold;
    if (sigaction(SIGUSR1, &act, NULL) == -1) {
        e
("thread_do(): cannot handle SIGUSR1");
    }
    /* Mark thread as alive (initialized) *
    pthread_mutex_lock(&thpool_p->thcount_lock);
    thpool_p->num_threads_alive += 1;
    pthread_mutex_unlock(&thpool_p->thcount_lock);
    while(threads_keepalive){
        bsem_wait(thpool_p->jobqueue.has_jobs);
        if (threads_keepalive){
            pthread_mutex_lock(&thpool_p->thcount_lock);
            thpool_p->num_threads_working++;
            pthread_mutex_unlock(&thpool_p->thcount_lock);
            /* Read job from queue and execute it *
            void (*func_buff)(void*);
            void* arg_buff;
            job* job_p = jobqueue_pull(&thpool_p->jobqueue);
            if (job_p) {
                func_buff = job_p->function;
                arg_buff = job_p->arg;
                func_buff(arg_buff);
                free(job_p);
            }
            pthread_mutex_lock(&thpool_p->thcount_lock);
            thpool_p->num_threads_working--;
            if (!thpool_p->num_threads_working) {
                pthread_cond_signal(&thpool_p->threads_all_idle);
            }
            pthread_mutex_unlock(&thpool_p->thcount_lock);
        }
    }
    pthread_mutex_lock(&thpool_p->thcount_lock);
    thpool_p->num_threads_alive --;
    pthread_mutex_unlock(&thpool_p->thcount_lock);
    return NULL;
}
* Frees a thread *
static void thread_destroy (thread* thread_p){
    free(thread_p);
}
* ============================ JOB QUEUE =========================== *
* Initialize queue *
static int jobqueue_init(jobqueue* jobqueue_p){
    jobqueue_p->len = 0;
    jobqueue_p->front = NULL;
    jobqueue_p-
ear = NULL;
    jobqueue_p->has_jobs = (struct bsem*)malloc(sizeof(struct bsem));
    if (jobqueue_p->has_jobs == NULL){
        return -1;
    }
    pthread_mutex_init(&(jobqueue_p-
wmutex), NULL);
    bsem_init(jobqueue_p->has_jobs, 0);
    return 0;
}
* Clear the queue *
static void jobqueue_clear(jobqueue* jobqueue_p){
    while(jobqueue_p->len){
        free(jobqueue_pull(jobqueue_p));
    }
    jobqueue_p->front = NULL;
    jobqueue_p-
ear = NULL;
    bsem_reset(jobqueue_p->has_jobs);
    jobqueue_p->len = 0;
}
* Add (allocated) job to queue
*
static void jobqueue_push(jobqueue* jobqueue_p, struct job* newjob){
    pthread_mutex_lock(&jobqueue_p-
wmutex);
    newjob->prev = NULL;
    switch(jobqueue_p->len){
        case 0: /* if no jobs in queue *
                    jobqueue_p->front = newjob;
                    jobqueue_p-
ear = newjob;
                    
eak;
        default: /* if jobs in queue *
                    jobqueue_p-
ear->prev = newjob;
                    jobqueue_p-
ear = newjob;
    }
    jobqueue_p->len++;
    bsem_post(jobqueue_p->has_jobs);
    pthread_mutex_unlock(&jobqueue_p-
wmutex);
}
* Get first job from queue(removes it from queue)
* Notice: Caller MUST hold a mutex
*
static struct job* jobqueue_pull(jobqueue* jobqueue_p){
    pthread_mutex_lock(&jobqueue_p-
wmutex);
    job* job_p = jobqueue_p->front;
    switch(jobqueue_p->len){
        case 0: /* if no jobs in queue *
                     
eak;
        case 1: /* if one job in queue *
                    jobqueue_p->front = NULL;
                    jobqueue_p-
ear = NULL;
                    jobqueue_p->len = 0;
                    
eak;
        default: /* if >1 jobs in queue *
                    jobqueue_p->front = job_p->prev;
                    jobqueue_p->len--;
                    /* more than one job in queue -> post it *
                    bsem_post(jobqueue_p->has_jobs);
    }
    pthread_mutex_unlock(&jobqueue_p-
wmutex);
    return job_p;
}
* Free all queue resources back to the system *
static void jobqueue_destroy(jobqueue* jobqueue_p){
    jobqueue_clear(jobqueue_p);
    free(jobqueue_p->has_jobs);
}
* ======================== SYNCHRONISATION ========================= *
* Init semaphore to 1 or 0 *
static void bsem_init(bsem *bsem_p, int value) {
    if (value < 0 || value > 1) {
        e
("bsem_init(): Binary semaphore can take only values 1 or 0");
        exit(1);
    }
    pthread_mutex_init(&(bsem_p->mutex), NULL);
    pthread_cond_init(&(bsem_p->cond), NULL);
    bsem_p->v = value;
}
* Reset semaphore to 0 *
static void bsem_reset(bsem *bsem_p) {
    bsem_init(bsem_p, 0);
}
* Post to at least one thread *
static void bsem_post(bsem *bsem_p) {
    pthread_mutex_lock(&bsem_p->mutex);
    bsem_p->v = 1;
    pthread_cond_signal(&bsem_p->cond);
    pthread_mutex_unlock(&bsem_p->mutex);
}
* Post to all threads *
static void bsem_post_all(bsem *bsem_p) {
    pthread_mutex_lock(&bsem_p->mutex);
    bsem_p->v = 1;
    pthread_cond_
oadcast(&bsem_p->cond);
    pthread_mutex_unlock(&bsem_p->mutex);
}
* Wait on semaphore until semaphore has value 0 *
static void bsem_wait(bsem* bsem_p) {
    pthread_mutex_lock(&bsem_p->mutex);
    while (bsem_p->v != 1) {
        pthread_cond_wait(&bsem_p->cond, &bsem_p->mutex);
    }
    bsem_p->v = 0;
    pthread_mutex_unlock(&bsem_p->mutex);
}
new/tpool/thpool.h
**********************************
* @author Johan Hanssen Seferidis
* License: MIT
*
**********************************
#ifndef _THPOOL_
#define _THPOOL_
#ifdef __cplusplus
extern "C" {
#endif
* =================================== API ======================================= *
typedef struct thpool_* threadpool;
**
* @
ief Initialize threadpool
*
* Initializes a threadpool. This function will not return until all
* threads have initialized successfully.
*
* @example
*
* ..
* threadpool thpool;
First we declare a threadpool
* thpool = thpool_init(4);
then we initialize it to 4 threads
* ..
*
* @param num_threads number of threads to be created in the threadpool
* @return threadpool created threadpool on success,
* NULL on e
o
*
threadpool thpool_init(int num_threads);
**
* @
ief Add work to the job queue
*
* Takes an action and its argument and adds it to the threadpool's job queue.
* If you want to add to work a function with more than one arguments then
* a way to implement this is by passing a pointer to a structure.
*
* NOTICE: You have to cast both the function and argument to not get warnings.
*
* @example
*
* void print_num(int num){
* printf("%d\n", num);
* }
*
* int main() {
* ..
* int a = 10;
* thpool_add_work(thpool, (void*)print_num, (void*)a);
* ..
* }
*
* @param threadpool threadpool to which the work will be added
* @param function_p pointer to function to add as work
* @param arg_p pointer to an argument
* @return 0 on successs, -1 otherwise.
*
int thpool_add_work(threadpool, void (*function_p)(void*), void* arg_p);
**
* @
ief Wait for all queued jobs to finish
*
* Will wait for all jobs - both queued and cu
ently running to finish.
* Once the queue is empty and all work has completed, the calling thread
* (probably the main program) will continue.
*
* Smart polling is used in wait. The polling is initially 0 - meaning that
* there is virtually no polling at all. If after 1 seconds the threads
* haven't finished, the polling interval starts growing exponentially
* until it reaches max_secs seconds. Then it jumps down to a maximum polling
* interval assuming that heavy processing is being used in the threadpool.
*
* @example
*
* ..
* threadpool thpool = thpool_init(4);
* ..
*
Add a bunch of work
* ..
* thpool_wait(thpool);
* puts("All added work has finished");
* ..
*
* @param threadpool the threadpool to wait fo
* @return nothing
*
void thpool_wait(threadpool);
**
* @
ief Pauses all threads immediately
*
* The threads will be paused no matter if they are idle or working.
* The threads return to their previous states once thpool_resume
* is called.
*
* While the thread is being paused, new work can be added.
*
* @example
*
* threadpool thpool = thpool_init(4);
* thpool_pause(thpool);
* ..
*
Add a bunch of work
* ..
* thpool_resume(thpool);
Let the threads start their magic
*
* @param threadpool the threadpool where the threads should be paused
* @return nothing
*
void thpool_pause(threadpool);
**
* @
ief Unpauses all threads if they are paused
*
* @example
* ..
* thpool_pause(thpool);
* sleep(10);
Delay execution 10 seconds
* thpool_resume(thpool);
* ..
*
* @param threadpool the threadpool where the threads should be unpaused
* @return nothing
*
void thpool_resume(threadpool);
**
* @
ief Destroy the threadpool
*
* This will wait for the cu
ently active threads to finish and then 'kill'
* the whole threadpool to free up memory.
*
* @example
* int main() {
* threadpool thpool1 = thpool_init(2);
* threadpool thpool2 = thpool_init(2);
* ..
* thpool_destroy(thpool1);
* ..
* return 0;
* }
*
* @param threadpool the threadpool to destroy
* @return nothing
*
void thpool_destroy(threadpool);
**
* @
ief Show cu
ently working threads
*
* Working threads are the threads that are performing work (not idle).
*
* @example
* int main() {
* threadpool thpool1 = thpool_init(2);
* threadpool thpool2 = thpool_init(2);
* ..
* printf("Working threads: %d\n", thpool_num_threads_working(thpool1));
* ..
* return 0;
* }
*
* @param threadpool the threadpool of interest
* @return integer number of threads working
*
int thpool_num_threads_working(threadpool);
#ifdef __cplusplus
}
#endif
#endif
new/UDPClient/.idea/.gitignore
# Default ignored files
shelf
workspace.xml
# Datasource local storage ignored files
dataSources
dataSources.local.xml
# Editor-based HTTP Client requests
httpRequests
new/UDPClient/.idea/misc.xml


new/UDPClient/.idea/modules.xml






new/UDPClient/.idea/UDPClient.iml

new/UDPClient/.idea/workspace.xml























































1603737558434


1603737558434












































new/UDPClient/cmake-build-debug/CMakeCache.txt
# This is the CMakeCache file.
# For build in directory: /home/joel/CLionProjects/UDPClient/cmake-build-debug
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in/cmake/linux
in/cmake
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########################
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########################
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cmake_minimum_required(VERSION 3.17)
project(UDPClient C)
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new/UDPClient/main.c
Client side implementation of UDP client-server model
#include #include #include #include #include #include #include #include double mandel
ot_scale;
double mandel
ot_real_center;
double mandel
ot_imaginary_center;
double re= -0.50;
double im= 0.0;
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Driver code
int main(int argc, char **argv) {

set the args from argp
int sockfd;
int server_address;
this with be in the config file as the ipaddr of serve
int port=     8080;
this could be in the config file
int maxLine = 1024;

parse_input_args
struct argp_option options[] = {
{ "real", 'r', "NUM", OPTION_ARG_OPTIONAL,
"real center"},
{ "imag", 'i', "NUM", OPTION_ARG_OPTIONAL,
"imaginary center"},
{ "scale", 's', "NUM", OPTION_ARG_OPTIONAL,
"scale"},
{ 0 }
};
struct argp argp = { options, parse_opt, 0, 0 };
argp_parse (&argp, argc, argv, 0, 0, 0);
struct rqst_udp_pkt * rqst_pkt= make_rqst();

if (mode=="Inet")
from the config file

create a open_inet_server_socket(server_address,port,rqst_pkt);

else
sockfd=open_uxds_server_socket("/tmp/UDSDGSRV","/tmp/UDSDGCLNT",rqst_pkt);

put the name of the /tmp/UDSDGSRV /tmp/UDSDGCLNT in the config file

printf("%s\n",rqst_pkt->uxds_svraddr->sun_path);
double complex center = re+im*1.0i;
int image_size = 512;
This could be in the config file
int real_segments = 8;
This could be in the config file
int imag_segments = 8;
This could be in the config file
int expected_number = real_segments*imag_segments;
int image_number = 10;
send_requests(sockfd,(struct sockaddr *) rqst_pkt->uxds_svraddr,
image_number,center,scale,real_segments,imag_segments,image_size);
await_responses(sockfd, rqst_pkt,expected_number,image_size);

await_responses_send2File(sockfd, rqst_pkt,expected_number,image_size);

await_responses_send2Pipe(sockfd, rqst_pkt,expected_number,image_size);
close(sockfd);
return 0;
}
new/UDPRoutines/.idea/.gitignore
# Default ignored files
shelf
workspace.xml
# Datasource local storage ignored files
dataSources
dataSources.local.xml
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httpRequests
new/UDPRoutines/.idea/misc.xml


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new/UDPRoutines/.idea/UDPRoutines.iml

new/UDPRoutines/.idea/workspace.xml



























































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