ITECH1400 – Foundations of Programming – SEM3/18
School of Science, Engineering and Information Technology
CRICOS Provider No. 00103D Page 1 of 9
ITECH1400 - Assignment 2 – Money Manager
Due Date: Friday of Week 11 at 5pm
This assignment will test your skills in designing and programming applications to specification and is worth
20% of your non-invigilated (type A) marks for this course. This is an INDIVIDUAL ASSIGNMENT – and while
you may discuss it with your fellow students, you must not share designs or code or you will be in
each of
the university plagiarism rules. This assignment should take you approximately 20 hours to complete.
Assignment Overview
You are tasked with creating an application that uses a GUI that simulates a simple money manager. This tool
is used to track all spending of an individual.
The assignment is
oken up into the following main components:
1.) The ability to provide a login screen to prevent other people from
viewing the information contained in the tool
2.) The ability to view the cu
ent balance funds, add purchases made
and deposits into the balance
3.) The ability to save the transactions to a file so that you can log in,
add transactions to the application, log out and then return to find
all of the transactions still there – i.e. the data is persistent.
4.) The ability to display a graph of your spending
oken down by
type – i.e. food, bills, rent.
5.) A Test Case that ensures that your simple money manager works as required.
Your submission should consist three Python scripts that implement the computer program
(moneymanager.py, main.py and testmoneymanager.py).
You are provided with a 'stub' of each of these files which contain all the function declarations and comments
which describe the role of the function and how it can be put together, but you will have to write the code for
vast majority of the functions yourself. You are also provided with a stub of the moneymanagertestcase.py file.
Your final submission should be a zipped archive (i.e. ‘zip file’) containing your completed Python scripts.
ITECH1400 – Foundations of Programming – SEM3/18
School of Science, Engineering and Information Technology
CRICOS Provider No. 00103D Page 2 of 9
Assignment Part 1 Details
Class Design – Money Manager Tool
The following design for MoneyManage
The following is the functionality of the class:
• add_entry – this adds a new entry into the money manager representing the spending of the user. This
includes the amount spent and the type of item the money was spend on. It also removes the amount
from the cu
ent balance. For the sake of simplicity the type of item the money was spent on can only
e food, rent, bills, entertainment or other – any other type will raise an exception that should be
handled
• Each transaction in the transaction_list is a tuple containing the word Deposit followed by an amount
or EntryType followed by an amount
• The user the tool represents cannot go into a negative balance so the user cannot spend money that is
not available in their user. So if they have $100 in their user and then want to add an entry to spend
$150 an exception will be raised with a suitable e
or message which is caught and displayed in the
main.py file where the operation was attempted.
• All e
or messages, such as those from exceptions, should be displayed in a pop-up message box
• The get_transaction_string method should loop over all the transactions in the transaction_list creating
a string version (with newline characters) of all the transactions associated with the user.
• The save_to_file function should save the user_number, pin_number, and balance in that order to a file
called
.txt followed by the transaction list string generated from the
get_transaction_string() method. The name of the user file is NOT '
.txt' - the name of
the file is the ACTUAL USER NUMBER followed by ".txt", so for an user with user_number XXXXXXXXXXthe
name of the user file would be XXXXXXXXXXtxt.
MoneyManager
user_number: int
pin_number: String
alance: float
transaction_list: list of two-tuples
add_entry(amount, entry_type)
deposit_funds(amount)
get_transaction_string()
save_to_file()
ITECH1400 – Foundations of Programming – SEM3/18
School of Science, Engineering and Information Technology
CRICOS Provider No. 00103D Page 3 of 9
The Main Python Script
Our main.py script will contain all the main logic for our program. It will allow us to:
• Enter a user number via an Entry field by using the keyboard,
• Enter a PIN number via an Entry widget (we can use the keyboard OR a series of buttons to enter the
PIN),
• Once we are logged in we must be able to:
o See the balance of the user,
o Deposit money for the user,
o Add entries to represent spending of funds from our user (only up to the amount we have
available),
o Display a plot of spending
o Log out of our user.
Every time a successful deposit or entry is made then a new transaction should be added to the user's
transaction list. When we log out then the user file is overwritten with the new user details including our new
alance and any transactions if any have been made.
The format of the user text file is as follows (each value on separate lines):
user_number
user_pin
cu
entBalance
123456
7890
800.00
After these first three lines we may have a number of transactions, each of which is specified as two lines. A
deposit is indicated by the word Deposit on one line and then the amount on the next like. For example a deposit
of $500 would look like this:
Deposit
500.00
Similarly, a entry is also specified as two lines – first the word being the type of entry and then on the next line the
amount, for example entries representing rent of $200 and bills of $250 would look like this:
Rent
200.00
Bills
250.00
You are provided with an example user file called XXXXXXXXXXtxt – this file along with others will be used to mark
your assessment, so you should make sure that your final submission can use users in this format successfully.
ITECH1400 – Foundations of Programming – SEM3/18
School of Science, Engineering and Information Technology
CRICOS Provider No. 00103D Page 4 of 9
Login Screen
When the application is first launched, it should open a window that is "500x660" pixels in size (use the window
object’s geometry function to set this). Set the title of the window to "FedUni Money Manager" using the top-level
window object's winfo_toplevel().title() function.
The window uses the GridManager layout manager for placing GUI elements
(e.g. 'widgets'), it contains a Label that spans the top of the window saying
"FedUni Money Manager" (font size is 28). On the next line is a label saying "User
Number" and then an Entry widget for the user to type in their user number and
an entry for the PIN number.
It then has a series of buttons from 0 through 9, along with a Log In button and
a Clea
Cancel button.
Each time a number is pressed it is added to a string - for example, if the user
pushed the 4 button then the 3 button then the 2 button and then the 1 button
then the string should contain the text "4321". By using the show="*" attribute
you can 'mask' the input so that anyone looking over your shoulder cannot see
the exact pin number, they'll just see "****" instead. When the Clea
Cancel
utton is pressed, or when a user "logs out" then this PIN string should be reset
to an empty string.
When the Log In button is pressed then the program should attempt to open the file with the user number followed
y ".txt" - so in the example below, because the user number entered was "123456", the program will attempt to
open the file "123456.txt".
If that file could not be opened then a messagebox should display a suitable e
or message such as "Invalid user
number - please try again!". You will have to "try/catch" this risky functionality to avoid the program crashing - see
the week 7 lecture materials if you need a recap.
If the user exists, then MoneyManager object should be created and the fields of the MoneyManager object should
e set (e.g. user_number, pin_number, balance, and the transaction_list).
Because you don't know how many transactions are stored for this user, after reading the first three lines you will
need to attempt to read two lines and if they exist create a tuple of the transaction (i.e. it's type and amount) and
then add it to the MoneyManager object's transaction_list - for example you may do the following in a loop:
# Try to read a line,
eak if we've hit the end of the file
line = read_line_from_user_file()
if not line:
eak
else:
# read another line, create a tuple from both lines and append the # tuple
to the the MoneyManager object's transaction_list
The user screen has:
- A large "FedUni Money Manager" label at the top that spans 5 columns (font size is 22),
- A label with the user number followed by the actual user number displayed,
ITECH1400 – Foundations of Programming – SEM3/18
School of Science, Engineering and Information Technology
CRICOS Provider No. 00103D Page 5 of 9
- A label with the cu
ent balance followed by the actual balance,
- A log out button which saves the user file (overwriting it) and causes all widgets to be removed from the screen
and the log in screen displayed again,
- An "Amount" label followed by an amount Entry widget where you can type in how much to deposit or an entry
added,
- Deposit and Withdraw buttons that deposit or withdraw funds using the MoneyManager classes methods to do
so,
- A Text widget (i.e. multi-line text) that shows