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Choose two of the following prompts to respond to in a short, multi-paragraph answer of approximately XXXXXXXXXXwords (each): 650 words 1. In “Consumption and Community: The Subcultural Contexts of...

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Choose two of the following prompts to respond to in a short, multi-paragraph answer of approximately XXXXXXXXXXwords (each): 650 words

1. In “Consumption and Community: The Subcultural Contexts of Disparate Marijuana Practices in Jam Band and Hip-Hop Scenes”, what differences between the jam band and hip-hop scenes were noted by the researchers in the sharing of marijuana at shows? How did this illustrate different values found in the jam band and hip-hop scenes? Explain, and provide examples from the reading. Finally, do you think that examining drug use in subcultures to learn more about their values is an effective approach? Why, or why not?

2. What reasons does Roger Ebert provide for not liking 3D movies? List as many of his points as possible, proving examples where appropriate. Why does he believe that Hollywood continues to pursue technological innovation at the expense of filmic storytelling? Do you agree with Ebert’s assessment? Why, or why not?

3. In “Is Everybody Hanging Out Without Me? Comparing Ourselves to Others and the Importance of Being Liked”, what issues with social media, comparison, and inauthenticity are discussed by the interviewed students? Describe and explain with examples. Do you—or people close to you—experience the same types of problems? Why, or why not?

4. In “Playing a Better Me: How Players Rehearse Their Ethos via Moral Choices”, what did the authors conclude about the idea of games as “safe spaces” or “judgement-free zones”? How did the various players interviewed deal with the discomfort or shame of playing a “bad” character? Provide specific examples where appropriate. Finally, do you believe that it is possible to disentangle ‘game’ morality from ‘real life’ morality? Why, or why not?

Note that a good answer will refer to specifics from the course (readings, lecture notes) but also include original examples and anecdotes that extend beyond the course content. Your document should include a title page. No citations are required, although you should informally note sources where appropriate within your response (e.g. "In a 2020 New York Times article, Terry Crews claimed that...").

Answered 1 days After Dec 09, 2021

Solution

Bidusha answered on Dec 11 2021
116 Votes
Question and Answers        4
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Answer 2
As per Roger Ebert, 3D is wasting a truly amazing angle. Self-destruction is the most cu
ent distraught craze in Hollywood. It makes no huge commitment to the shooting experience. Others think that it is an irksome inte
uption. It causes queasiness and headaches in certain individuals. Its essential objective is to sell expensive projection gadgets and add $5 to $7.50 extra to cu
ently costly film tickets (Ebert, 2017). The picture is to some degree hazier than a standard 2-D picture. It is totally unacceptable for explicit movies. It limits chiefs' ability to deliver films in the manner they pick. In the PG-13 and R a
angements, moviegoers seldom have an encounter worth paying a premium for. Robert clarifies why he loathes 3D motion pictures (Ebert, 2017). In the first place, he expresses that it is a misuse of an aspect.
In your creative mind, a two-dimensional film is as of now three-dimensional. At the point when you watch Lawrence of Arabia ascending from a little piece as he rides over the desert to you, you say to yourself, "Look how leisurely he ascends against the skyline." Using one misleadingly diminishes the convincingness of the deception. Second, it does not contribute anything to the general insight. It is not required for an incredible film to be in 3D. In any event, a decent film will hold your advantage. Another explanation Roger disdains 3D movies is that they can be diverting. Numerous 3D movies just separate visual planes with the end goal that specific things float over others, yet this is completely done in 2-D (Ebert, 2017). This is the thing that we have seen hitherto. We are not allowed to do as such.
Chiefs have since a long time ago taken advantage of a distinction in concentration to cause to notice the closer view or foundation in two-dimensional movies. In 3D, the procedure seems to show that the full profundity of the field is forcefully engaged. This is not adequate as I would like to think, and it denies movie producers of a procedure of coordinating our consideration. Watchers of 3D movies might encounter queasiness and headaches. In January, two top ophthalmologists were met by Reuters when 3D TVs were revealed at the Consumer Electronics Show in Las Vegas. "There are a ton of people going around with little eye i
egularities, similar to a muscle lopsidedness, which the cere
um handles with unexpectedly under ordinary conditions," said Dr. Michael Rosenberg, a Northwestern University teacher (Ebert, 2017). 3D gives an abnormal visual sense, which compares to more mental exertion, making headaches...
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