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Warm up: People's weights (Vectors) Output each floating-point value with two digits after the decimal point, which can be achieved by executing cout #include // For setprecision // FIXME include...

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Warm up: People's weights (Vectors)
Output each floating-point value with two digits after the decimal point, which can be achieved by executing
cout
fixed
setprecision(2); once before all other cout statements. 
(1) Prompt the user to enter five numbers, being five people's weights. Store the numbers in a vector of doubles. Output the vector's numbers on one line, each number followed by one space. (2 pts) 
Ex:
Enter weight 1:
236.0
Enter weight 2:
89.5
Enter weight 3:
142.0
Enter weight 4:
166.3
Enter weight 5:
93.0
You entered: XXXXXXXXXX XXXXXXXXXX
(2) Also output the total weight, by summing the vector's elements. (1 pt)
(3) Also output the average of the vector's elements. (1 pt)
(4) Also output the max vector element. (2 pts) 
Ex:
Enter weight 1:
236.0
Enter weight 2:
89.5
Enter weight 3:
142.0
Enter weight 4:
166.3
Enter weight 5:
93.0
You entered: XXXXXXXXXX XXXXXXXXXX
Total weight: 726.80
Average weight: 145.36
Max weight: 236.00
#include #include
For setprecision
FIXME include vector li
ary
using namespace std;
int main() {
/* Type your code here. *
return 0;
}
Now, this program will store roster and rating information for a soccer team. Coaches rate players during tryouts to ensure a balanced team.
(1) Prompt the user to input five pairs of numbers: A player's jersey number XXXXXXXXXXand the player's rating XXXXXXXXXXStore the jersey numbers in one int vector and the ratings in another int vector. Output these vectors (i.e., output the roster). (3 pts) 
Ex:
Enter player 1's jersey number:
84
Enter player 1's rating:
7
Enter player 2's jersey number:
23
Enter player 2's rating:
4
Enter player 3's jersey number:
4
Enter player 3's rating:
5
Enter player 4's jersey number:
30
Enter player 4's rating:
2
Enter player 5's jersey number:
66
Enter player 5's rating:
9
ROSTER
Player 1 -- Jersey number: 84, Rating: 7
Player 2 -- Jersey number: 23, Rating: 4
...
(2) Implement a menu of options for a user to modify the roster. Each option is represented by a single character. The program initially outputs the menu, and outputs the menu after a user chooses an option. The program ends when the user chooses the option to Quit. For this step, the other options do nothing. (2 pts) 
Ex:
MENU
a - Add playe
d - Remove playe
u - Update player rating
- Output players above a rating
o - Output roste
q - Quit
Choose an option:
(3) Implement the "Output roster" menu option. (1 pt) 
Ex:
ROSTER
Player 1 -- Jersey number: 84, Rating: 7
Player 2 -- Jersey number: 23, Rating: 4
...
(4) Implement the "Add player" menu option. Prompt the user for a new player's jersey number and rating. Append the values to the two vectors. (1 pt) 
Ex:
Enter a new player's jersey number:
49
Enter the player's rating:
8
(5) Implement the "Delete player" menu option. Prompt the user for a player's jersey number. Remove the player from the roster (delete the jersey number and rating). (2 pts) 
Ex:
Enter a jersey number:
4
(6) Implement the "Update player rating" menu option. Prompt the user for a player's jersey number. Prompt again for a new rating for the player, and then change that player's rating. (1 pt) 
Ex:
Enter a jersey number:
23
Enter a new rating for player:
6
(7) Implement the "Output players above a rating" menu option. Prompt the user for a rating. Print the jersey number and rating for all players with ratings above the entered value. (2 pts) 
Ex:
Enter a rating:
5
ABOVE 5
Player 1 -- Jersey number: 84, Rating: 7
...
#include FIXME include vector li
ary
using namespace std;
int main() {
/* Type your code here. *
return 0;
}
Answered Same Day Sep 20, 2021

Solution

Aditya answered on Sep 23 2021
155 Votes
#include #include
For setprecision
FIXME include vector li
ary
#include using namespace std;
int main() {
/* Type your code here. *
vecto
double> weight;
double w;
double sumWeight = 0;

for (int i = 0; i <...
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