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Video and Disruption Report Assignment ITECH 1100 Understanding the Digital Revolution CRICOS Provider No. 00103D Assessment Task - Video and Disruption Report.docx Page 1 of 6 Video and Disruption...

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Video and Disruption Report Assignment
ITECH 1100 Understanding the Digital Revolution
CRICOS Provider No. 00103D Assessment Task - Video and Disruption Report.docx Page 1 of 6
Video and Disruption Report Assignment
For this assessment task, you will create a two-minute video and written proposal about the impact
of a particular technology on an industry or field.
The purpose of this assignment is for you to develop your big-picture thinking, and to explore various
impacts of the ever-changing IT industry.
Timelines and Expectations
Percentage Value of Task: 20%
Due: 4:00 PM Sunday, end of week 11 (See course description for dates)
Minimum time expectation: 40 hours
Learning Outcomes Assessed
The following course learning outcomes are assessed by completing this assessment:
• A3. Apply business information software for data visualization and analysis purposes;
• S2. Review a range of information system applications;
• S3. Interpret and construct representations of business data flow and processes;
• K2. State the uses of emerging technologies within key industry contexts; and
• K6. Explain the concepts of software development within key industries.
Assessment Details
The Digital Revolution is not limited to the past – we should expect changes to continue for the
foreseeable future. The aim of this assessment is for you to explore how IT might change a particular
industry in the future, based on cu
ent trends and upcoming technologies.
For this assignment, you need to create a short video. There are many different tools available to help
do this; Windows Movie Maker is available in the labs. It is also acceptable to perform a single-take
video using a smart device or webcam.
Your topic must be automatically generated, based on your student ID. Please use the Topic
Generator link in Moodle, and choose only one of the topics available.
Topics are of the form:
“The potential impact of {Technology} on {Industry or Activity}”.
Not all options are strictly technologies – some are applications of technology
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Create an ePortfolio page which you will use to submit your work. Make sure you keep the page
private – you do not need to set the visibility of your ePortfolio to public for this assessment task.
Access the Topic Generator through Moodle, and choose one of the available topics.
Part one – Research
The first step to creating your video and report is to explore both the technology and the industry, to
understand the potential impacts.
Write a short description of the technology and the industry XXXXXXXXXXwords each), and add both
to your ePortfolio page. You may use any relevant sources, including websites, blogs, tweets, journal
articles and textbooks. Ensure you reference any sources appropriately.
Part two – Brainstorming
For your topic, list at least three ways the technology may change or disrupt the industry. Include this
list on your ePortfolio page.
If you are having trouble, remember that this is a creative task – it’s ok for your ideas to be 10 or 30
years in the future. The more you can come up with at this stage the better, even if you think your
ideas are completely implausible.
Some hints:
• Consider the impact of the technology on the people in the industry; will it
make their lives easier or harder?
• Can you draw parallels to other industries where your technology may have
had impact?
• Are there other technologies you’re aware of that might, together with your
chosen technology, have a stronger combined impact?
• Creative thinking requires a dedicated block of time and the freedom to play
around with ideas. Don’t leave it to the last minute!
Once you have
ainstormed a number of impacts, choose one to focus on for the next two
assignment parts. Review the rest of this assignment specification before choosing.
Part three – Regulation and Ethics
Choose one technology impact from the previous exercise, and identify at least four factors or
constraints that make this impact possible, or which might prevent it occu
Frame these within Lawrence Lessig’s regulations – Market, Law, Architecture (Physical/Natural) and
Norm(Social/Ethical). Include them in your ePortfolio page.
At least one of the factors or constraints should be ethical in nature.
You may choose to identify one factor or constraint for each of Lessig’s categories,
or have multiple in one category. For example, it is ok to have three Market
constraints and one Norm constraint.
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Part four – Disruption
Identify one process within your industry or field that would change as a result of your chosen impact.
Some hints to identify processes:
• Consider processes in acquisition, manufacture, supply, support, staffing, and
• Write a
ief use case – like a case study but focussing on interactions and
• Try searching! For example, “business processes in ticket sales” (but use your
chosen business). Don’t just copy an existing diagram though.
For this process, determine:
• Events;
• Activities or Tasks;
• Decision points;
• Actors (people and/or objects);
• Outcomes
Refer to lecture materials and readings for descriptions of these terms.
Write a description of this process in English (about 200 words), refe
ing to the above events,
tasks, decisions, actors and outcomes.
It is acceptable and expected that you make a number of assumptions about the
process, but these should be explicitly included in your description. What are you
asing your understanding on?
Identify specific components of this process that would change due to your technological idea.
Describe how these components would be affected by the change XXXXXXXXXXwords). It should be
clear which events, tasks, decision points, actors, and outcomes are affected, and in which ways. This
may include components being removed, replaced, augmented or added.
Include justification for why these components are affected by your specific technology.
Use process model diagrams to support your description – one before and one after the change.
These need to be detailed enough to show the change in processes, but not so
detailed that the changes are hard to spot. The purpose of your model here is to
show the impact of the technology on the business process; let that guide your
level of detail.
Part five – Video plan (optional)
Depending on how you envision your video, it may be worth creating a plan and a script. Some people
are comfortable doing unscripted video, if this applies to you this part is optional.
There are several ways to plan your video, common approaches are writing scripts and/or
storyboards. A script lists the words to say in your video, but also may include directions such as what
to show on screen or how to act. A storyboard is a series of sketches showing how shots are framed.
There are plenty of resources online to help you create a script or a storyboard.
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Create a script or storyboard to help you plan your video. You do not need to submit it as part of
your assessment task (but you can!).
Part six – Video
Using any software or other tools you like, create your video!
Two minutes is not very long. You don’t have to cover everything from your report, nor all of your
ainstormed ideas. You may choose to talk about several of your ideas at a shallow level, or speak in
more depth about just one. Pick whatever is going to make the most engaging 2-minute video.
Your video can be made however you like - talking to camera; using na
ated slides; describing a
sketch; or combining multiple methods. Choose an approach that best suits you and the content you
are trying to deliver.
Target your video to your peers in ITECH1100 – it should be understandable to people who are
familiar with the content of the class but who are not experts in your topic.
You must use at least one supporting graphic in your video. This may be a chart you have
generated from Excel, a supporting diagram that you have created, or any other graphic that supports
your video.
You must create the graphic yourself.
Regardless of how you choose to make sure your video, ensure:
• Sound and na
ation is clearly audible;
• enough context is included to demonstrate understanding of the industry and the technology,
and the significance of the impact;
• the length is between 1:45 and 2:15;
• an appropriate sequence is followed so that a viewer can understand the context and content.
Your audience is your peers in ITECH 1100.
• graphical elements are clearly legible.
Your video should be recorded and edited in 720p or higher (if possible).
Upload your video to one of the following services:
• YouTube –
• Vimeo –
Embed your video in your ePortfolio page as an External Media block.
To submit your assignment, submit your Mahara ePortfolio page and via Moodle.
Marking Criteria/Ru
Refer to the attached marking guide.
Feedback will be supplied through Moodle. Authoritative marks will be published through fdlMarks.
CRICOS Provider No. 00103D Assessment Task - Video and Disruption Report.docx Page 5 of 6
Plagiarism is the presentation of the expressed thought or work of another person as though it is one's
own without properly acknowledging that person. You must not allow other students to copy your work
and must take care to safeguard against this happening. More information about the plagiarism policy
and procedure for the university can be found at http:
CRICOS Provider No. 00103D Assessment Task - Video and Disruption Report.docx Page 6 of 6
Marking Guide: Video and Disruption Report Assignment

Student ID: Name: Marker:
Criteria Maximum Obtained
Written content
• Accurate and succinct description of technology and industry
• Brainstorming – ideas for at least three ways in which the tech may impact or
has impacted the industry. Ideas demonstrate at least superficial
understanding of the technology and industry
• Regulations – at least four factors/constraints that
Answered Same Day May 29, 2020 ITECH1100


Soumi answered on May 31 2020
153 Votes
Table of Contents
Part 1- Impact of blogging on board games    3
Part 2- Ways in which technology may change or disrupt the industry    3
Part 3- Technology Impact    4
Part 4- Process that will change due to blogging    5
References    8
Part 1- Impact of blogging on board games
In the recent times, technology has had an impact on the lives of the people. Technology has changed the lifestyle of the people up to a great extent. Board are common among people from the very beginning. However, in modern times, use of technology has shaped the way in which people play the games. Blogging has created the urge among public to participate in the board game activities. In early times, people played board games physically. However, with development of technology, people can play board games online also. The trend has been after development of application that makes activities possible. Friend located at distant places can play board games through online mode. In addition to that, due to blogging the rule shave been standardised across the globe.
In the early 1990s, there was a significant difference in the rules dye to disintegration of various parts of the globe. However, with the advent of technology, the world has become a social village that has helped in standardization of rules. According to the views of Gros (2017), people are more interest in playing board games than ever before. Individuals who love to play board games have set up the trend. In the earlier times, people were not aware of the manner in which the game is played due to which people refrained from participating in such activities. However, with the increased sharing of knowledge through blogging and other sources, people actively participate in such games.
Part 2- Ways in which technology may change or disrupt the industry
With the development of technology over the years, there has been significant change in the manner in which the industry functions. Technology has helped in standardisation of rule across the globe. An individual from any part of the globe can play the board game with any other individual from any part of the world. The game will progress smoothly due to standardisation of rules. Technology will make the life of individuals easier as one can participate in a board game activity from the vicinity of their home only.
Technology has had a significant impact on the sports industry. The equipment, rules and various aspects of the industry has been standardised. In addition to that, technology will play a significant role in attracting individuals towards the industry. According to the opinions of Jagoda, Gilliam, McDonald and Russell (2015), blogging and social media marketing are one of the most important attractors of the board game industry. With the development of technology, individual interest in board games need not always participate. They can play a role in organising such board games.
Along with blogging, media...

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