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aggression-2xdtsaac.csv "","aggression","gameType","ruminate" "1",0.83,0,0 "2",3.5,0,1 "3",4.95,0,0 "4",0,0,1 "5",3.77,0,0 "6",3.91,0,1 "7",1.97,0,0 "8",2.02,0,1 "9",1.98,0,0 "10",1.4,0,1...

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aggression-2xdtsaac.csv
"","aggression","gameType","ruminate"
"1",0.83,0,0
"2",3.5,0,1
"3",4.95,0,0
"4",0,0,1
"5",3.77,0,0
"6",3.91,0,1
"7",1.97,0,0
"8",2.02,0,1
"9",1.98,0,0
"10",1.4,0,1
"11",2.14,0,0
"12",1.2,0,1
"13",1.6,0,0
"14",3.12,0,1
"15",4.73,0,0
"16",2.8,0,1
"17",2.08,0,0
"18",1.36,0,1
"19",1.49,0,0
"20",7.35,0,1
"21",3.24,0,0
"22",2.12,0,1
"23",2.21,0,0
"24",3.83,0,1
"25",1.75,0,0
"26",0.39,0,1
"27",4.03,0,0
"28",1.16,0,1
"29",2.97,0,0
"30",1.32,0,1
"31",4.98,0,0
"32",2.14,0,1
"33",1.72,0,0
"34",2.1,0,1
"35",0.07,0,0
"36",0.9,0,1
"37",0,0,0
"38",0.59,0,1
"39",2.47,0,0
"40",2.16,0,1
"41",5.61,0,0
"42",1.08,0,1
"43",1.46,0,0
"44",2.49,0,1
"45",1.21,0,0
"46",1.26,0,1
"47",1.01,0,0
"48",0.75,0,1
"49",2.06,0,0
"50",2.11,0,1
"51",0,0,0
"52",1.95,0,1
"53",1,0,0
"54",1.17,0,1
"55",2.71,0,0
"56",4.01,0,1
"57",5.97,0,0
"58",1.61,0,1
"59",5.89,0,0
"60",0.92,0,1
"61",4.18,0,0
"62",7.59,0,1
"63",2.94,0,0
"64",1.79,0,1
"65",2.99,0,0
"66",6.2,0,1
"67",0.95,0,0
"68",5.46,0,1
"69",5.39,0,0
"70",3.61,0,1
"71",5.71,1,0
"72",5.85,1,1
"73",5.04,1,0
"74",7.84,1,1
"75",9.43,1,0
"76",6.39,1,1
"77",3.2,1,0
"78",5.37,1,1
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"80",6.1,1,1
"81",5.38,1,0
"82",6.36,1,1
"83",3.23,1,0
"84",6.36,1,1
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"88",5.95,1,1
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"90",4.52,1,1
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"140",5.55,1,1
finalaggressionnointeraction-tgi34vpm.pdf
ERMA7300 Final Examination
Spring 2021
Directions:
1. You will have one week to complete this examination.
2. You may use your notes, homework examples, syntax files from class, your textbook, other statistical
eferences, and your personal knowledge. You may NOT consult other students or faculty members.
3. If you have questions or need clarification, contact me by email at XXXXXXXXXX.
Please type in the following pledge at the beginning of your na
ative document and type your name after it
as your signature if you comply with this pledge.
On my honor as a student, I have neither given nor received aid on this examination outside
the scope of the directions.
Complete the assignment by either:
1. Submitting an R script and a na
ative document(e.g. Word document or pdf).
2. Submitting an html file with the R code displayed in the html document, output, and na
ative together.
Either should be uploaded onto Canvas. The na
ative should stand alone, meaning that all relevant statistics
and other information should be included in tables or graphs within this document.
For each document use the following naming convention,
FinalLname.suffix
where Lname is your capitalized last name, and suffix is the relevant suffix (.R„ .docx, .html). For example,
if I were turning in homework, I should include the following files:
Final_Mu
ah.R
Final_Mu
ah.docx
o
Final_Mu
ah.html
1
XXXXXXXXXX
Study Description
Experimental studies show that violent video games cause people to behave more aggressively, but how
long does the effect last? In most experiments, aggression is measured immediately after game play. The
present experiment is the first to test the long-term causal effects of violent video games on aggression. Prio
esearch also demonstrates that males prefer violent games more than females. Furthermore, most studies
find effects of violent games only on male participants. Therefore, the cu
ent study includes only males. One
hundred and fourteen male participants were randomly assigned to play either a violent or nonviolent game
for 20 minutes. Within each group, half were randomly assigned to ruminate about the game. Rumination
was manipulated by encouraging participants to think about how they could improve the game when they
eturned the following day. The next day, participants competed with an ostensible opponent on a competitive
task in which the winner could punish the loser with painful noise blasts through headphones. The use of
painful noise blasts was used as a measure of aggression.
You and your colleagues expect that violent video games promote aggression the day after playing. You also
suspect that rumination enhances the effect of playing violent video games. Use the data provided to, first,
determine whether violent video games promote higher levels of aggression than nonviolent games a day afte
playing. Second, test whether rumination also impacts aggression above game type.
Data Description
The data consist 140 males assigned to play either violent or nonviolent games (gameType). Half in each
group were encouraged to ruminate on the game between playing on the first day and playing a second game
with a male partner the next day (ruminate). Aggressive use of painful noise was measured using a 0-10 point
scale where higher scores indicate higher levels of aggression.
The data for this examination are entitled aggression.csv and are in a data set with 140 observations and
3 variables. Use the following labels to prepare your data.
Variable name Variable Description Factor Level Labels
aggression Aggression scale score XXXXXXXXXX)
gameType Aggressive or non-aggressive game 0 = non-aggressive,
1 = aggressive
uminate participant instructed to ruminate 0 = no rumination,
1 = rumination
2
Assignment
R Code
Create a R script or include R code within the html file with comments throughout. Make sure the file is well
organized and that all the code is functional (it runs without e
or). Only include code that is useful. Please
do not include everything you tried (though, please play around with the data). Make sure you include R
code to import the data in your script. Make sure all factor levels are labeled with the information in the
data table within this document. Make sure the code used to label the factors is in the R code.
Na
ative
The na
ative should be organized as follows and should be prepared as if you were working toward submitting
a manuscript for publication. This should be written as a scientific na
ative and not read as a homework
assignment. Please use APA style throughout.
Organization
• Signed Pledge - Please type in the following pledge at the beginning of your na
ative document and
type your name after it as your signature if you complied with this pledge.
On my honor as a student, I have neither given nor received aid on this examination outside
the scope of the directions.
• Purpose of the Study - write a
ief paragraph describing the research question(s), hypotheses, and
the type of analysis you will use with a justification of this method.
• Results - Include descriptive statistics and the results of the hypothesis tests. Include all appropriate
follow up analyses and include them in the syntax as well as the na
ative.
• Discussion - Include a
ief discussion of what your results mean, specifically relating them to the
hypotheses, and any limitations of the study that are noteworthy.
• Tables - See below
• Figures - See below
Notes to remembe
As you prepare your na
ative, make sure you address the following issues.
Research Hypotheses Based on the description of the study, state the hypothesis or hypotheses.
Graphical and Descriptive information Include graphics and tables at the end of your na
ative, but
e selective. You should have at least a descriptive table that includes ALL continuous variables that are
part of your analyses and that separate descriptive statistics by the key categorical variable(s).
Model Selection Select the appropriate model with the important predictors. Be sure to use APA style
in the na
ative. Results should be presented as demonstrated in the textbook and the class examples. The
esults should include a statement about the best fitting model and should include mentioning of the size of
the effect.
Results This should include a description of the data and presentation of the results. No interpretation o
speculating should go in the results section.
3
Discussion This is where you include interpretation and maybe speculation, but focus on this specific
study. Do relate this study back to the overall aims of the researchers, but make sure you are not making
inferences beyond what the data support.
REMEMBER I am looking for evidence of statistical reasoning and an understanding of how to apply the
concepts we have been learning. DO NOT COPY AND PASTE FROM CLASS EXAMPLES. Do
your own writing. Pretend you are the expert (though I am not expecting you to be one) and write the
na
ative accordingly. Make sure your conclusions follow from your results, which should follow from the
hypotheses, which should follow from the aims of the study.
4
        Directions:
        Study Description
        Data Description
        Assignment
        R Code
        Na
ative
        Organization
        Notes to remember
Answered 9 days After Aug 17, 2021

Solution

Franciosalgeo answered on Aug 26 2021
158 Votes
Assignment
2
ERMA7300 Final Examination
Spring 2021
Student Name
Contents
Signed Pledge    2
Purpose of the Study    2
Results    2
Descriptive statistics    2
Results of Hypothesis testing    3
Setting Hypothesis    3
Plots    6
Multivariate analysis    7
Discussion    8
Signed Pledge
On my honor as a student, I have neither given nor received aid on this examination outside the scope of the directions.
Purpose of the Study
The video game industry has grown into a multibillion-dollar industry over the last years. Children and adults alike are spending more time than ever before playing video games. Most popular video games have a strong emphasis on violence. This study will investigate whether violent video games promote more aggression than nonviolent games a day later. In addition, we investigate whether rumination affects aggression in ways other than game type. A Mann Whitney test is being used to test whether the aggression scores are equal for two types of games after checking normality of the variable. A multivariable regression is being used to estimate effect of game type and rumination on aggression score (Kathleen F. Weaver et al., 2018).
For po
lem1,
Null Hypothesis: The aggression scores of both types of games are the same.
Alternative hypothesis: The aggression scores of non-aggressive group is lesse
For problem 2,
Null Hypothesis: The aggression scores of groups are the same.
Alternative hypothesis: The aggression scores of two groups (rumination and non-rumination) are not same
Results
Descriptive statistics
The descriptive statistics of the continuous variables (Table1) are provided using measures of central tendencies (Mean, Median) and measures of dispersion (SD).
Categorical variables are described using frequency(count) and percentage (Table2).
Table 1:Table1: Descriptives of agression Score
    
    Unique (#)
    Missing (%)
    Mean
    SD
    Min
    Median
    Max
    aggression
    131
    0
    4.4
    2.5
    0.0
    4.4
    10.5
Table 2:Table2: Frequency table of factor variables
     Variable
     Groups
    N
    %
    Game Type
    non-aggressive
    70
    50.0
    
    aggressive
    70
    50.0
    Ruminate
    no rumination
    70
    50.0
    
    rumination
    70
    50.0
Results of Hypothesis testing
Setting Hypothesis
Problem1
We have to determine whether violent video games promote higher levels of aggression than nonviolent games a day after playing. Here our dependent variable is agression, which is...
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