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CSCI 1100 — Computer Science 1 Homework 8 Bears, Berries and Tourists Redux: Classes Overview This homework is worth 100 points toward your overall homework grade, and is due Wednesday, December 11,...

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CSCI 1100 — Computer Science 1 Homework 8
Bears, Be
ies and Tourists Redux: Classes
Overview
This homework is worth 100 points toward your overall homework grade, and is due Wednesday,
December 11, 2019 at 11:59:59 pm. It has three parts. The first two are not worth many points,
and may end up being worth 0. They are mainly there to give you information to help you debug
your solution. Please download hw8_files_F19.zip. and unzip it into the directory for your HW8.
You will find data files and sample outputs for each of the parts.
The goal of this assignment is to work with classes. You will be asked to write a simulation engine
and use classes to encapsulate data and functionality. You will have a lot of design choices to make.
While we have done simulations before, this one will be more complex. It is especially important
that you start slowly, build a program that works for simple cases, test it and then add more
complexity. We will provide test cases of increasing difficulty. Make sure you develop slowly and
test throughly.
Submission Instructions
In this homework, for the first time, you will be submitting multiple files to Submitty that togethe
comprise a single program.
Please follow these instructions carefully.
Each of Part 1, Part 2 and Part 3 will require you to to write a main program: hw8_part1.py,
hw8_part2.py and hw8_part3.py, respectively. You must also submit three modules per part in
addition to this main file, each of which encapsulates a class. The first is a file called Be
yField.py
that contains your be
y class, a file called Bear.py that contains your Bear class and a file called
Tourist.py that contains your Tourist class.
As always, make sure you follow the program structure guidelines. You will be graded on good
program structure as well as program co
ectness.
Remember as well that we will be continuing to test homeworks for similarity. So,
follow our guidelines for the acceptable levels of collaboration. You can download the
guidelines from the resources section in the Course Materials if you need a refresher.
We take this very seriously and will not hesitate to impose penalties when wa
anted.
Getting Started
You will need to write at least three classes for this assignment co
esponding to a Be
yField, a
Bear and a Tourist. We are going to give you a lot of freedom in how you organize these three
classes, but each class must have at least an initializer and a string method. Additional methods
are up to you. Each of the classes is described below.
Be
yField
The be
y field must maintain and manage the location of be
ies as a square Row X Column grid
with (0,0) being the upper left corner and (N-1, N-1) being the lower right corner. Each space
holds 0-10 be
y units.
• The initializer class must, minimally, be able to take in a grid of values (think of our Sodoku
lab) and use it to create a be
y field with the values contained in the grid.
• The string function must, minimally, be able to generate a string of the cu
ent state of the
e
y patch. Each block in the grid must be formatted with the "{:>4}" format specifier. If
there is a bear at the location the grid should have a "B", if there is a tourist the grid should
have a "T", and if there is both a bear and a tourist the grid should have an "X". If there is
neither a bear nor a tourist, it should have the number of be
ies at the location.
• Be
ies grow. The be
y class must provide a way to grow the be
y field. When the be
ies
grow, any location with a value 1 <= number of be
ies < 10 will gain an extra be
y.
• Be
ies also spread. Any location with no be
ies that is adjacent to a location with 10 be
ies
will get 1 be
y during the grow operation.
Bea
Each bear has a location and a direction in which they are walking. Bears are also very hungry. In
your program, You must manage 2 lists of bears. The first list are those bears that are cu
ently
walking in the field. The second is a queue of bears waiting to enter the field.
• The initializer class must, minimally, be able to take in a row and column location and a
direction of travel.
• The string function must, minimally, be able to print out the location and direction of travel
for the bear and if the bear is asleep.
• Bears can walk North (N), South (S), East (E), West (W), NorthEast (NE), NorthWest (NW),
SouthEast (SE), or SouthWest (SW). Once a bear starts walking in a direction it never turns.
• Bears are always hungry. Every turn, unless there is tourist on the same spot, the bear eats
all the be
ies available on the space and then moves in its cu
ent direction to the next space.
This continues during the cu
ent turn until the bear eats 30 be
ies or runs into a tourist.
• For the special case of a bear and a tourist being in the same place during a turn, the bea
does not eat any be
ies, but the tourist mysteriously disappears and the bear falls asleep fo
three turns.
• Once a bear reaches the boundary of the field (its row or column becomes -1 or N), it is no
longer walking in the field and need not be considered any longer.
Tourist
Each tourist has a location. Just like with bears, you must someplace maintain a list of tourists
cu
ently in the field and a queue of tourists waiting to enter the field.
• The initializer class must, minimally, be able to take in a row and column location.
• Tourists see a bear if the bear is within 4 of their cu
ent position.
• The string function must, minimally, be able to print out the location of the tourist and how
many turns have passed since they have seen a bear.
• Tourists stand and watch. They do not move, but they will leave the field if
1. Three turns pass without them seeing a bear they get bored and go home.
2. They can see three bears at the same time they get scared and go home
3. A bear runs into them they mysteriously disappear and can no longer be found in the
field.
Execution
Remember to get hw8_files_F19.zip from the Course Materials section of Submitty. It has two
sample input files and the expected output for your program.
For this homework all of the data required to initialize your classes and program can be found in
json files. Each of your 3 parts should start by asking for the name of the json file, reading the
file, and then creating the objects you need based on the data read. The code below will help you
with this.
f = open("bears_and_be
ies_1.json")
data = json.loads(f.read())
print(data["be
y_field"])
print(data["active_bears"])
print(data["reserve_bears"])
print(data["active_tourists"])
print(data["reserve_tourists"])
You will see that field in a list of lists where each [row][column] value is the number of be
ies
at that location; the "active_bears" and "reserve_bears" entries are lists of three-tuples (row,
column, direction) defining the bears; and the "active_tourists" and "reserve_tourists"
entries are lists of two-tuples (row, column) defining the tourists.
Part 1
In part one, read the json file, create your objects and then simply report on the initial state of the
simulation by printing out the be
y field, active bears, and active tourists. Name your program
hw8_part1.py and submit it along with the three classes you developed.
Part 2
In part two, start off the same by reading the json file and create your objects and again print out
the initial state of the simulation. Then run five turns of the simulation by:
• Growing the be
ies
• Moving the bears
• Checking on the tourists
• Print out the state of the simulation
Do not wo
y about the reserve bears or reserve tourists entering the field, but report on any
tourists or bears that leave. Name your program hw8_part2.py and submit it along with the three
classes you developed.
Part 3
In part three, do everthing you did in part 2, but make the following changes.
• After checking on the tourists, if there are still bears in the reserve queue and at least 500
e
ies, add the next reserve bear to the active bears.
• Then, if there is are still tourists in the reserve queue and at least 1 active bear, add the next
eserve tourist to the field.
• Instead of stopping after 5 turns, run until there are no more bears on the field and no more
ears in the reserve list; or if there are no more bears on the field and no more be
ies.
• Finally, instead of reporting status every turn, report it every 5 turns and then again when
the simulation ends.
As you go, report on any tourists or bears that leave or enter the field. Name your program
hw8_part3.py and submit it along with the three classes you developed.
Answered 125 days After Dec 11, 2021

Solution

Sathishkumar answered on Apr 16 2022
93 Votes
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