Microsoft Word - Coursework_20192020_Refe
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University of Westminster
School of Computer Science & Engineering
5COSC001W XXXXXXXXXXObject Oriented Programming – Refe
ed/Defe
ed
Coursework XXXXXXXXXX/19)
Module leader Ba
ara Villarini
Unit REFERRED/DEFERRED COURSEWORK
Weighting: 50%
Qualifying mark 30%
Description
This coursework requires students to apply Object Oriented Programming and
Design principles to a given set of requirements from case study.
Learning Outcomes
Covered in this
Assignment:
This assignment contributes towards the following Learning Outcomes (LOs):
- LO1 Identify and justify good practices in the development of object
oriented software;
- LO2 Apply acquired knowledge of concepts, characteristics, tools and
environments to adapt to new computational environments and
programming languages which are based on object oriented principles;
- LO3 Design, implement efficiently applications based on a OOP language,
given a set of functional requirements.
- LO4 Implement GUI interfaces using an OOP language;
Handed Out: 1st June 2020
Due Date 13th of July 2020 Submissions by 13:00
Expected deliverables Submit on Blackboard a zip file containing:
A folder with all the UML documents and test case plan attached
A folder with the developed project (NetBeans Solution with your Java
code)
A recorded video of the demonstration of the implemented system
Method of Submission:
Electronic submission on BB via a provided link close to the submission time.
Type of Feedback and Due
Date:
Written feedback within 15 working days and generic feedback during the
demonstration.
BCS CRITERIA MEETING IN
THIS ASSIGNMENT
2.1.1 Knowledge and understanding of facts, concepts, principles
& theories
2.1.2 Use of such knowledge in modelling and design
2.1.3 Problem solving strategies
2.2.1 Specify, design or construct computer-based systems
2.2.4 Deploy tools effectively
2.3.2 Development of general transferable skills
3.1.1 Deploy systems to meet business goals
4.1.1 Knowledge and understanding of scientific and engineering
principles
4.1.3 Knowledge and understanding of computational modelling
Assessment regulations
Refer to section 4 of the “How you study” guide for undergraduate students for a clarification of how you are
assessed, penalties and late submissions, what constitutes plagiarism etc.
Penalty for Late Submission
If you submit your coursework late but within 24 hours or one working day of the specified deadline, 10 marks
will be deducted from the final mark, as a penalty for late submission, except for work which obtains a mark in
the range 40 – 49%, in which case the mark will be capped at the pass mark (40%). If you submit your coursework
more than 24 hours or more than one working day after the specified deadline you will be given a mark of zero
for the work in question unless a claim of Mitigating Circumstances has been submitted and accepted as valid.
It is recognised that on occasion, illness or a personal crisis can mean that you fail to submit a piece of work on
time. In such cases you must inform the Campus Office in writing on a mitigating circumstances form, giving the
eason for your late or non-submission. You must provide relevant documentary evidence with the form. This
information will be reported to the relevant Assessment Board that will decide whether the mark of zero shall
stand. For more detailed information regarding University Assessment Regulations, please refer to the following
website:http:
www.westminster.ac.uk/study/cu
ent-students
esources/academic-regulations
Coursework Description
Objective:
The aim of this assessment is to assess the skills and learning that you have acquired about object-oriented
programming during the module. You are asked to implement a program in which objects interact in order to
fulfil a set of functional requirements.
Analyse the statement:
An important skill that you expect to develop in this module is the ability to analyse a problem statement in
order to identify the requirements to develop a solution.
In this assignment, the first task you should perform is a careful analysis of the problem statement in order to
make sure you have all the information to elaborate a solution. If you have any question please write your
queries on the Padlet on BB.
Design a solution:
The design of your system should be consistent with the Object Oriented principles and easy to understand by
an independent programmer.
You are required to design your program using UML diagrams. In particular you have to draw:
• a class diagram (5 marks)
• two or more use cases for the system (5 marks).
Problem description and requirement statement
You are required to develop a program that implement a basic online gym management system.
You should implement a console system from where the manager can add new members, delete if needed,
print the members information, etc. (as described in detailed below).
You should implement a Graphical User Interface (GUI) from where a manager can see the list of members
and search them.
In the system you will be able to record details of 100 members maximum.
In this assignment, you will be required to implement the following functionalities:
1. According to the Inheritance principle you have to design and implement a super class DefaultMember (5
marks) and the subclasses StudentMember and Over60Member. The classes should include appropriate
methods in order to comply with the encapsulation and inheritance principles and hold information about
the MembershipNumber, the Name and the StartMembershipDate.
Furthermore:
• The StudentMember class should include specific information about the SchoolName and the relative
get/set methods (4 marks).
• The Over60Member class should include specific information about the Age and the relative get/set
methods (4 marks).
• You should implement a class Date to represent the starting membership date (which is the instance
variable in the DefaultMember class). Do not use any predefined li
ary for date and time and you
can refer as example to the class that has been provided during the tutorials (3 marks).
2. Design and implement a class called MyGymManager, which implements the interface GymManager (2
marks).
MyGymManager maintains the list of the members (2 marks) and provides all the methods for the gym
manager.
The class should display in the console a menu containing the following management actions from which the
manager can select one.
• Add a new member in the gym and display how many members could still be registered in the system
(remember that the system can store max 100 members). Display a message in case there are no
spaces available. The manager can select if adding a default member or a student member or an
over60 member and enter the co
esponding information. (5 marks).
• Delete a member, given the membership number, and display the number of free spaces left in the
system. Display the type of the member that has been deleted (if it is a default, student or over60
member) (5 marks).
• Print the list of members in the system. For each member, print the membership number, the type
of member (if is a default, student or over60 member), the member starting date and the member
name. (4 marks).
• Sort the item in ascending order according to the name (4 marks).
• Write/Save in a file the list of members with all the relative information (5 marks).
• Open a Graphical User Interface (GUI) from the menu console.
You should implement the GUI according the following specification:
• The manager can visualise the list of members through a table with relative information.(8
marks).
• The user can search the members according at least one parameter (e.g. membership
number, or the name, etc.) (4 marks).
Note: You can choose how the GUI should look like and how to meet at the best these specifications.
3. Testing and system validation:
• Write a test plan designed to ensure that the coded solution works as expected. The test plan will
include specific instructions about the data and conditions the program will be tested with (5marks).
• Implement an automated testing (you can use JUnit or any other tool or scripts for unit testing) that
uns scenarios of each of the use cases you implemented in the console menu (10 marks).
• The following will be evaluated:
o The robustness of the code through the use of e
or handling and input validation (5marks).
o The quality of the code and the adherence to coding standards and conventions (5 marks).
Video Recording and Demonstration
- You will be asked to demonstrate all the functionalities implemented in the system and record it
in a video that you should upload in YouTube and paste the link in the submission notes (10
marks). Your ability in articulating and explaining the code will be evaluated. Please note that if
you fail to provide a video recording of your system the maximum mark shall range from 1-
30% only.
Please note that a demonstration through a collaborative tool could be a
anged to assess further
understating of the code.